語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Java design patterns = a hands-on ex...
~
Sarcar, Vaskaran.
FindBook
Google Book
Amazon
博客來
Java design patterns = a hands-on experience with real-world examples /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Java design patterns/ by Vaskaran Sarcar.
其他題名:
a hands-on experience with real-world examples /
作者:
Sarcar, Vaskaran.
出版者:
Berkeley, CA :Apress : : 2019.,
面頁冊數:
xxxiii, 500 p. :ill., digital ;24 cm.
內容註:
Part I: Gang of Four Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy (Policy) Pattern -- Chapter 16: Template Pattern -- Chapter 17: Command Pattern -- Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern -- Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Part II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Part III: Final Discussions on Design Patterns -- Chapter 27: Criticisms of Design Patterns -- Chapter 28: Anti-Patterns: Avoid the Common Mistakes -- Chapter 29: FAQs -- Appendix A: A Brief Overview of GoF Design Patterns -- Appendix B: Winning Notes and the Road Ahead -- Appendix C: Bibliography.
Contained By:
Springer eBooks
標題:
Java (Computer program language) -
電子資源:
https://doi.org/10.1007/978-1-4842-4078-6
ISBN:
9781484240786
Java design patterns = a hands-on experience with real-world examples /
Sarcar, Vaskaran.
Java design patterns
a hands-on experience with real-world examples /[electronic resource] :by Vaskaran Sarcar. - 2nd ed. - Berkeley, CA :Apress :2019. - xxxiii, 500 p. :ill., digital ;24 cm.
Part I: Gang of Four Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy (Policy) Pattern -- Chapter 16: Template Pattern -- Chapter 17: Command Pattern -- Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern -- Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Part II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Part III: Final Discussions on Design Patterns -- Chapter 27: Criticisms of Design Patterns -- Chapter 28: Anti-Patterns: Avoid the Common Mistakes -- Chapter 29: FAQs -- Appendix A: A Brief Overview of GoF Design Patterns -- Appendix B: Winning Notes and the Road Ahead -- Appendix C: Bibliography.
Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn: Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the Q&A session in each chapter with pros and cons for each design pattern.
ISBN: 9781484240786
Standard No.: 10.1007/978-1-4842-4078-6doiSubjects--Topical Terms:
522522
Java (Computer program language)
LC Class. No.: QA76.73.J38 / S273 2019
Dewey Class. No.: 005.133
Java design patterns = a hands-on experience with real-world examples /
LDR
:03722nmm a2200337 a 4500
001
2179135
003
DE-He213
005
20190719110030.0
006
m d
007
cr nn 008maaau
008
191122s2019 cau s 0 eng d
020
$a
9781484240786
$q
(electronic bk.)
020
$a
9781484240779
$q
(paper)
024
7
$a
10.1007/978-1-4842-4078-6
$2
doi
035
$a
978-1-4842-4078-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.73.J38
$b
S273 2019
072
7
$a
UMX
$2
bicssc
072
7
$a
COM051280
$2
bisacsh
072
7
$a
UMX
$2
thema
082
0 4
$a
005.133
$2
23
090
$a
QA76.73.J38
$b
S243 2019
100
1
$a
Sarcar, Vaskaran.
$3
2181539
245
1 0
$a
Java design patterns
$h
[electronic resource] :
$b
a hands-on experience with real-world examples /
$c
by Vaskaran Sarcar.
250
$a
2nd ed.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2019.
300
$a
xxxiii, 500 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Part I: Gang of Four Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy (Policy) Pattern -- Chapter 16: Template Pattern -- Chapter 17: Command Pattern -- Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern -- Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Part II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Part III: Final Discussions on Design Patterns -- Chapter 27: Criticisms of Design Patterns -- Chapter 28: Anti-Patterns: Avoid the Common Mistakes -- Chapter 29: FAQs -- Appendix A: A Brief Overview of GoF Design Patterns -- Appendix B: Winning Notes and the Road Ahead -- Appendix C: Bibliography.
520
$a
Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn: Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the Q&A session in each chapter with pros and cons for each design pattern.
650
0
$a
Java (Computer program language)
$3
522522
650
1 4
$a
Java.
$3
517732
650
2 4
$a
Programming Techniques.
$3
892496
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
891123
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
https://doi.org/10.1007/978-1-4842-4078-6
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9368992
電子資源
11.線上閱覽_V
電子書
EB QA76.73.J38 S273 2019
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入