Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Analyzing Digital Literacy Demands, ...
~
Aguilera, Earl.
Linked to FindBook
Google Book
Amazon
博客來
Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children./
Author:
Aguilera, Earl.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
Description:
200 p.
Notes:
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: A.
Contained By:
Dissertation Abstracts International79-10A(E).
Subject:
Education. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10811466
ISBN:
9780355957303
Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children.
Aguilera, Earl.
Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 200 p.
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: A.
Thesis (Ph.D.)--Arizona State University, 2018.
Among researchers, educators, and other stakeholders in literacy education, there has been a growing emphasis on developing literacy pedagogies that are more responsive to the ways young people experience literacy in their everyday lives, which often make use of digital media and other technologies for exchanging meaning. This dissertation project sought to explore the nature of these digital-age literacies in the context of children learning through and about new technologies. Conducting a year-long, multimethod observational study of an out-of-school library-based program designed to engage students in self-directed learning around the domain of computer programming, this project was framed around an analysis of digital-age literacies in design, discourse, and practice. To address each of these areas, the project developed a methodology grounded in interpretive, naturalistic, and participant-observation methodologies in collaboration with a local library Code Club in a metropolitan area of the Southwestern U.S between September 2016 and December 2017. Participants in the project included a total of 47 students aged 8-14, 3 librarians, and 3 parents. Data sources for the project included (1) artifactual data, such as the designed interfaces of the online platforms students regularly engaged with, (2) observational data such as protocol-based field notes taken during and after each Code Club meeting, and (3) interview data, collected during qualitative interviews with students, parents, and library facilitators outside the program. These data sources were analyzed through a multi-method interpretive framework, including the multimodal analysis of digital artifacts, qualitative coding, and discourse analysis. The findings of the project illustrate the multidimensional nature of digital-age literacy experiences as they are rendered "on the screen" at the content level, "behind the screen" at the procedural level, and "beyond the screen" at the contextual level. The project contributes to the literature on literacy education by taking an multi-method, interdisciplinary approach to expand analytical perspectives on digital media and literacy in a digital age, while also providing an empirical account of this approach in a community-embedded context of implementation.
ISBN: 9780355957303Subjects--Topical Terms:
516579
Education.
Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children.
LDR
:03313nmm a2200313 4500
001
2164969
005
20181127125342.5
008
190424s2018 ||||||||||||||||| ||eng d
020
$a
9780355957303
035
$a
(MiAaPQ)AAI10811466
035
$a
(MiAaPQ)asu:18070
035
$a
AAI10811466
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Aguilera, Earl.
$3
3353029
245
1 0
$a
Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2018
300
$a
200 p.
500
$a
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: A.
500
$a
Adviser: Elisabeth R. Gee.
502
$a
Thesis (Ph.D.)--Arizona State University, 2018.
520
$a
Among researchers, educators, and other stakeholders in literacy education, there has been a growing emphasis on developing literacy pedagogies that are more responsive to the ways young people experience literacy in their everyday lives, which often make use of digital media and other technologies for exchanging meaning. This dissertation project sought to explore the nature of these digital-age literacies in the context of children learning through and about new technologies. Conducting a year-long, multimethod observational study of an out-of-school library-based program designed to engage students in self-directed learning around the domain of computer programming, this project was framed around an analysis of digital-age literacies in design, discourse, and practice. To address each of these areas, the project developed a methodology grounded in interpretive, naturalistic, and participant-observation methodologies in collaboration with a local library Code Club in a metropolitan area of the Southwestern U.S between September 2016 and December 2017. Participants in the project included a total of 47 students aged 8-14, 3 librarians, and 3 parents. Data sources for the project included (1) artifactual data, such as the designed interfaces of the online platforms students regularly engaged with, (2) observational data such as protocol-based field notes taken during and after each Code Club meeting, and (3) interview data, collected during qualitative interviews with students, parents, and library facilitators outside the program. These data sources were analyzed through a multi-method interpretive framework, including the multimodal analysis of digital artifacts, qualitative coding, and discourse analysis. The findings of the project illustrate the multidimensional nature of digital-age literacy experiences as they are rendered "on the screen" at the content level, "behind the screen" at the procedural level, and "beyond the screen" at the contextual level. The project contributes to the literature on literacy education by taking an multi-method, interdisciplinary approach to expand analytical perspectives on digital media and literacy in a digital age, while also providing an empirical account of this approach in a community-embedded context of implementation.
590
$a
School code: 0010.
650
4
$a
Education.
$3
516579
650
4
$a
Educational technology.
$3
517670
650
4
$a
Language arts.
$3
532624
690
$a
0515
690
$a
0710
690
$a
0279
710
2
$a
Arizona State University.
$b
Learning, Literacies and Technologies.
$3
3342388
773
0
$t
Dissertation Abstracts International
$g
79-10A(E).
790
$a
0010
791
$a
Ph.D.
792
$a
2018
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10811466
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9364516
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login