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Affective Gaming: At the Intersectio...
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Wood, Joshua A.
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Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Games./
作者:
Wood, Joshua A.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
261 p.
附註:
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: A.
Contained By:
Dissertation Abstracts International79-10A(E).
標題:
Rhetoric. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10793058
ISBN:
9780438054141
Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Games.
Wood, Joshua A.
Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 261 p.
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: A.
Thesis (Ph.D.)--Clemson University, 2018.
Affective Gaming is an intervention in the field of game studies, designed to address the lack of racial diversity in games. I examine the role that emotion plays in games by melding game studies and rhetorical theory with affect theory and critical identity studies. I build a theory of gaming that is attuned to the way games provoke emotion in players in order to bring a new understanding of identity to game studies. I then turn towards a theory of game design that uses affect toward a rhetorical end, and finally turn this toward games in the classroom. I also produce a video game prototype to accompany the dissertation to illustrate the intersection of mechanics and narrative that I write about, and to show what is possible when games are considered rhetorically.
ISBN: 9780438054141Subjects--Topical Terms:
516647
Rhetoric.
Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Games.
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