Bad to the Bone : = crafting electro...
Barrett, Steven F. (1957-)

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  • Bad to the Bone : = crafting electronic systems with BeagleBone and BeagleBone Black /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Bad to the Bone :/ Steven Barrett, University of Wyoming, Jason Kridner, Texas Instruments
    其他題名: crafting electronic systems with BeagleBone and BeagleBone Black /
    作者: Barrett, Steven F.
    其他作者: Kridner, Jason,
    面頁冊數: 1 online resource (xxv, 391 pages) :illustrations
    內容註: 1. Getting started -- 1.1 Welcome! -- 1.2 Overview -- 1.3 A brief Beagle history -- 1.4 BeagleBoard.org community -- 1.5 BeagleBone hardware -- 1.5.1 Open-source hardware -- 1.6 Developing with Bonescript -- 1.7 BeagleBone capes -- 1.8 Power requirements and capabilities -- 1.9 Getting started, success out of the box -- 1.9.1 Exercise 1: Accessing Bonescript through your browser -- 1.9.2 Exercise 2: Blinking an LED with Bonescript -- 1.9.3 Executing the blinkled.js program -- 1.9.4 Exercise 3: Developing your own Boneyard, AROO! -- 1.10 Summary -- 1.11 References -- 1.12 Chapter exercises --
    內容註: 2. Bonescript -- 2.1 Overview -- 2.2 Application 1: Bonescript tour -- 2.3 Application 2: Robot IR sensor -- 2.4 Application 3: Art piece illumination system -- 2.5 Summary -- 2.6 References -- 2.7 Chapter exercises --
    內容註: 3. Programming -- 3.1 An overview of the design process -- 3.2 Overview -- 3.3 Anatomy of a program -- 3.3.1 Comments -- 3.3.2 Include files -- 3.3.3 Functions -- 3.3.4 Interrupt handler definitions -- 3.3.5 Program constants -- 3.3.6 Variables -- 3.3.7 Main function -- 3.4 Fundamental programming concepts -- 3.4.1 Operators -- 3.4.2 Programming constructs -- 3.4.3 Decision processing -- 3.5 Programming in JavaScript using nodE.js -- 3.5.1 JavaScript -- 3.5.2 Event-driven programming -- 3.5.3 Node.js -- 3.6 Application: Dagu magician autonomous maze navigating robot -- 3.6.1 Dagu magician robot -- 3.6.2 Requirements -- 3.6.3 Circuit diagram -- 3.6.4 Structure chart -- 3.6.5 UML activity diagrams -- 3.6.6 Bonescript code -- 3.7 Summary -- 3.8 References -- 3.9 Chapter exercises --
    內容註: 4. BeagleBone operating parameters and interfacing -- 4.1 Overview -- 4.2 Operating parameters -- 4.2.1 BeagleBone 3.3 VDC operation -- 4.2.2 Compatible 3.3 VDC logic families -- 4.2.3 Input/output operation at 5.0 VDC -- 4.2.4 Interfacing 3.3 VDC logic families to 5.0 VDC logic families -- 4.3 Input devices -- 4.3.1 Switches -- 4.3.2 Switch debouncing -- 4.3.3 Keypads -- 4.3.4 Sensors -- 4.3.5 Transducer interface design (TID) circuit -- 4.3.6 Operational amplifiers -- 4.4 Output devices -- 4.4.1 Light-emitting diodes (LEDs) -- 4.4.2 Seven-segment LED displays -- 4.4.3 Tri-state LED indicator -- 4.4.4 Dot matrix display -- 4.4.5 Liquid crystal display (LCD) -- 4.5 High-power interfaces - - 4.5.1 High-power DC devices -- 4.5.2 DC motor speed and direction control -- 4.5.3 DC motor operating parameters -- 4.5.4 H-bridge direction control -- 4.5.5 DC solenoid control -- 4.5.6 Stepper motor control -- 4.5.7 Optical isolation
    內容註: 4.6 Interfacing to miscellaneous devices -- 4.6.1 Sonalerts, beepers, buzzers -- 4.6.2 Vibrating motor -- 4.6.3 DC fan -- 4.6.4 Bilge pump -- 4.7 AC devices -- 4.8 Application 1: Equipping the Dagu magician robot with a LCD -- 4.9 Application 2: The Dagu magician interface on a custom cape -- 4.10 Application 3: Special effects LED cube -- 4.10.1 Construction hints -- 4.10.2 LED cube Bonescript code -- 4.11 Summary -- 4.12 References -- 4.13 Chapter exercises --
    內容註: 5. BeagleBone systems design -- 5.1 Overview -- 5.2 What is an embedded system? -- 5.3 Embedded system design process -- 5.3.1 Project description -- 5.3.2 Background research -- 5.3.3 Pre- design -- 5.3.4 Design -- 5.3.5 Implement prototype -- 5.3.6 Preliminary testing -- 5.3.7 Complete and accurate documentation -- 5.4 Submersible robot -- 5.4.1 Approach -- 5.4.2 Requirements -- 5.4.3 ROV structure -- 5.4.4 Structure chart -- 5.4.5 Circuit diagram -- 5.4.6 UML activity diagram -- 5.4.7 BeagleBone code -- 5.4.8 Control housing layout -- 5.4.9 Final assembly testing -- 5.4.10 Final assembly -- 5.4.11 Project extensions -- 5.5 Mountain maze navigating robot -- 5.5.1 Description -- 5.5.2 Requirements -- 5.5.3 Circuit diagram -- 5.5.4 Structure chart -- 5.5.5 UML activity diagrams -- 5.5.6 Bonescript code -- 5.5.7 Mountain maze -- 5.5.8 Project extensions -- 5.6 Summary -- 5.7 References -- 5.8 Chapter exercises
    內容註: 6. BeagleBone features and subsystems -- 6.1 Overview -- 6.2 Beagling in Linux -- 6.2.1 Communication with BeagleBone Black -- 6.3 Updating your eMMC -- 6.3.1 Updating your eMMC in MS Windows -- 6.4 A brief introduction to Linux -- 6.5 Programming in C using the Linux toolchain -- 6.6 BeagleBone features and subsystems -- 6.6.1 Exposed function access -- 6.6.2 Expansion interface -- 6.7 BeagleBone Black device tree and overlays -- 6.7.1 Overview -- 6.7.2 Binary tree -- 6.7.3 Device tree format - - 6.7.4 Device tree related files -- 6.7.5 BeagleBone Black device tree -- 6.7.6 Universal device tree overlay -- 6.8 Programming in C with BeagleBone Black -- 6.8.1 Linux GPIO files -- 6.8.2 Configuring the GPIO files -- 6.8.3 Accessing the GPIO files in C -- 6.9 Analog-to-digital converters (ADC) -- 6.9.1 ADC process: sampling, quantization, and encoding -- 6.9.2 Resolution and data rate -- 6.9.3 ADC conversion technologies
    內容註: 6.9.4 BeagleBone Black ADC system -- 6.9.5 ADC conversion -- 6.9.6 ADC support functions in Bonescript -- 6.9.7 Accessing the ADC system in Linux -- 6.9.8 ADC support functions in C -- 6.10 Serial communications -- 6.10.1 Serial communication terminology -- 6.10.2 Serial UART -- 6.10.3 Serial peripheral interface (SPI) -- 6.11 Precision timing -- 6.11.1 Timing-related terminology -- 6.11.2 BeagleBone timing capability -- 6.12 Pulse width modulation (PWM) -- 6.12.1 BeagleBone PWM subsystem (PWMSS) description -- 6.12.2 Bonescript PWM support -- 6.12.3 PWM device tree overlay and C support functions -- 6.13 Internet of things - - networking -- 6.13.1 Inter-integrated circuit (I2C) bus -- 6.13.2 Controller area network (CAN) bus -- 6.13.3 Ethernet -- 6.13.4 Internet -- 6.14 Liquid crystal display (LCD) interface -- 6.14.1 C support functions -- 6.15 Interrupts -- 6.15.1 Bonescript interrupt support -- 6.16 Programmable real-time units -- 6.16.1 Architecture overview
    內容註: 6.16.2 PRU memory map -- 6.16.3 PRU interrupt system -- 6.16.4 PRU pin mapping to BeagleBone Black -- 6.16.5 PRU assembly program (PASM) -- 6.16.6 Development process -- 6.17 Summary -- 6.18 References -- 6.19 Chapter exercises --
    內容註: 7. BeagleBone "off the leash" -- 7.1 Overview -- 7.2 Boneyard II: a portable Linux platform-BeagleBone unleashed -- 7.3 Boneyard III: a low-cost desktop Linux platform -- 7.3.1 Accessing Bonescript -- 7.3.2 Accessing the internet -- 7.4 Application 1: Inexpensive laser light show -- 7.5 Application 2: Arbitrary waveform generator -- 7.6 Application 3: Robot arm -- 7.7 Application 4: Weather station in Bonescript -- 7.7.1 Requirements -- 7.7.2 Structure chart -- 7.7.3 Circuit diagram -- 7.7.4 UML activity diagrams -- 7.7.5 Bonescript code -- 7.8 Application 5: Speak & spell in C -- 7.8.1 BeagleBone C code -- 7.9 Application 6: Dagu rover 5 treaded robot -- 7.9.1 Description -- 7.9.2 Requirements -- 7.9.3 Circuit diagram -- 7.9.4 Structure chart -- 7.9.5 UML activity diagrams -- 7.9.6 BeagleBone C code -- 7.10 Application 7: Portable image processing engine -- 7.10.1 Brief introduction to image processing -- 7.10.2 Image processing tasks -- 7.10.3 OpenCV computer vision library
    內容註: 7.10.4 Stache cam -- 7.11 Summary -- 7.12 References -- 7.13 Chapter exercises
    內容註: 8. Where to from here? -- 8.1 Overview -- 8.2 Software libraries -- 8.2.1 OpenCV -- 8.2.2 Qt -- 8.2.3 Kinect -- 8.3 Additional resources -- 8.3.1 OpenROV -- 8.3.2 Ninja blocks -- 8.3.3 Related books -- 8.3.4 BeagleBoard.org resources -- 8.3.5 Contributing to Bonescript -- 8.4 Summary -- 8.5 References -- 8.6 Chapter exercises --
    內容註: A. Bonescript functions -- B. LCD interface for BeagleBone in C -- BeagleBone LCD interface -- BeagleBone Black LCD C code -- C. Parts list for projects -- Authors' biographies
    標題: BeagleBone (Computer) -
    電子資源: http://portal.igpublish.com/iglibrary/search/MCPB0000808.html
    ISBN: 9781627055123
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