Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Gaming in Conversation: The Impact o...
~
Laws, Dannielle K.
Linked to FindBook
Google Book
Amazon
博客來
Gaming in Conversation: The Impact of Video Games in Second Language.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gaming in Conversation: The Impact of Video Games in Second Language./
Author:
Laws, Dannielle K.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2016,
Description:
41 p.
Notes:
Source: Masters Abstracts International, Volume: 56-03.
Contained By:
Masters Abstracts International56-03(E).
Subject:
Linguistics. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10392854
ISBN:
9781369591613
Gaming in Conversation: The Impact of Video Games in Second Language.
Laws, Dannielle K.
Gaming in Conversation: The Impact of Video Games in Second Language.
- Ann Arbor : ProQuest Dissertations & Theses, 2016 - 41 p.
Source: Masters Abstracts International, Volume: 56-03.
Thesis (M.A.)--The University of Toledo, 2016.
For most, the idea of using a video game to teach a class seems a bit outlandish; despite the advances made in the gaming industry, video games are generally viewed as not educational or for children. However, recent studies have been conducted that suggest using video games in an educational environment may actually be beneficial to students, specifically in the field of foreign language learning. This study examines the types of communications that can be facilitated through different types of video games; the video games used are League of Legends, a cooperative Multiplayer Online Battle Arena, and Super Smash Bros. Wii U, a competitive multiplayer home console game. This study also examines how ESL students previous experiences with video games and learning English may impact their communication in English. The results show that most communication in English was during cooperative gameplay, but the communication may suffer if the video game requires a large amount of background knowledge or experience.
ISBN: 9781369591613Subjects--Topical Terms:
524476
Linguistics.
Gaming in Conversation: The Impact of Video Games in Second Language.
LDR
:01961nmm a2200325 4500
001
2127491
005
20180103101919.5
008
180830s2016 ||||||||||||||||| ||eng d
020
$a
9781369591613
035
$a
(MiAaPQ)AAI10392854
035
$a
AAI10392854
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Laws, Dannielle K.
$3
3289638
245
1 0
$a
Gaming in Conversation: The Impact of Video Games in Second Language.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2016
300
$a
41 p.
500
$a
Source: Masters Abstracts International, Volume: 56-03.
500
$a
Adviser: Melinda Reichelt.
502
$a
Thesis (M.A.)--The University of Toledo, 2016.
520
$a
For most, the idea of using a video game to teach a class seems a bit outlandish; despite the advances made in the gaming industry, video games are generally viewed as not educational or for children. However, recent studies have been conducted that suggest using video games in an educational environment may actually be beneficial to students, specifically in the field of foreign language learning. This study examines the types of communications that can be facilitated through different types of video games; the video games used are League of Legends, a cooperative Multiplayer Online Battle Arena, and Super Smash Bros. Wii U, a competitive multiplayer home console game. This study also examines how ESL students previous experiences with video games and learning English may impact their communication in English. The results show that most communication in English was during cooperative gameplay, but the communication may suffer if the video game requires a large amount of background knowledge or experience.
590
$a
School code: 0232.
650
4
$a
Linguistics.
$3
524476
650
4
$a
English as a second language.
$3
516208
650
4
$a
Educational technology.
$3
517670
650
4
$a
Adult education.
$3
543202
650
4
$a
Communication.
$3
524709
690
$a
0290
690
$a
0441
690
$a
0710
690
$a
0516
690
$a
0459
710
2
$a
The University of Toledo.
$b
English.
$3
3289639
773
0
$t
Masters Abstracts International
$g
56-03(E).
790
$a
0232
791
$a
M.A.
792
$a
2016
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10392854
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9338095
電子資源
01.外借(書)_YB
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login