語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
The embodiment and performance of co...
~
Marshall, David J.
FindBook
Google Book
Amazon
博客來
The embodiment and performance of complex character-identity in open world computer games: A study of simulation, emergence, and the experience of identity in a cultural studies classroom.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The embodiment and performance of complex character-identity in open world computer games: A study of simulation, emergence, and the experience of identity in a cultural studies classroom./
作者:
Marshall, David J.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2016,
面頁冊數:
162 p.
附註:
Source: Dissertation Abstracts International, Volume: 78-01(E), Section: A.
Contained By:
Dissertation Abstracts International78-01A(E).
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10131418
ISBN:
9781339892115
The embodiment and performance of complex character-identity in open world computer games: A study of simulation, emergence, and the experience of identity in a cultural studies classroom.
Marshall, David J.
The embodiment and performance of complex character-identity in open world computer games: A study of simulation, emergence, and the experience of identity in a cultural studies classroom.
- Ann Arbor : ProQuest Dissertations & Theses, 2016 - 162 p.
Source: Dissertation Abstracts International, Volume: 78-01(E), Section: A.
Thesis (Ph.D.)--Illinois State University, 2016.
The concept of embodiment is underutilized in games studies, and research on how embodiment works in the context of performance in complex simulations like those in many computer games is just beginning to appear. Utilizing a rich conceptual triad of simulation/embodiment/performance can move the games studies and new media studies fields towards more vibrant understandings and theories of how we experience and make use of identity in computer games. Through an engagement with this simulation/embodiment/performance framework, I will attempt to clarify what is meant by "the experience of identity." I will define it by distinguishing the perceptual significances of simulation, enlarging/expanding the understanding of embodiment, and illustrating the indispensable connections between these ideas to performance of identity and self. Adding an expanded and enriched conception of embodiment to the more commonly utilized models of simulation and performance can reveal the multiform ways we experience identity and self in open world games with complex character-identity creation systems, which are essentially sophisticated simulations.
ISBN: 9781339892115Subjects--Topical Terms:
590562
Multimedia communications.
The embodiment and performance of complex character-identity in open world computer games: A study of simulation, emergence, and the experience of identity in a cultural studies classroom.
LDR
:03442nmm a2200325 4500
001
2118150
005
20170605151647.5
008
180830s2016 ||||||||||||||||| ||eng d
020
$a
9781339892115
035
$a
(MiAaPQ)AAI10131418
035
$a
AAI10131418
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Marshall, David J.
$3
3279961
245
1 4
$a
The embodiment and performance of complex character-identity in open world computer games: A study of simulation, emergence, and the experience of identity in a cultural studies classroom.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2016
300
$a
162 p.
500
$a
Source: Dissertation Abstracts International, Volume: 78-01(E), Section: A.
500
$a
Adviser: James Kalmbach.
502
$a
Thesis (Ph.D.)--Illinois State University, 2016.
520
$a
The concept of embodiment is underutilized in games studies, and research on how embodiment works in the context of performance in complex simulations like those in many computer games is just beginning to appear. Utilizing a rich conceptual triad of simulation/embodiment/performance can move the games studies and new media studies fields towards more vibrant understandings and theories of how we experience and make use of identity in computer games. Through an engagement with this simulation/embodiment/performance framework, I will attempt to clarify what is meant by "the experience of identity." I will define it by distinguishing the perceptual significances of simulation, enlarging/expanding the understanding of embodiment, and illustrating the indispensable connections between these ideas to performance of identity and self. Adding an expanded and enriched conception of embodiment to the more commonly utilized models of simulation and performance can reveal the multiform ways we experience identity and self in open world games with complex character-identity creation systems, which are essentially sophisticated simulations.
520
$a
Open world games with complex character-identity creation systems facilitate opportunities to explore identity and self as a complex, dynamic, contextual, experiential, emergent process, rather than an intractable given, and may provide a means to study the social and cultural significances of identity in productive and meaningful ways. These opportunities can be used to challenge the binaries that permeate common assumptions regarding identity and digital media in popular culture and our daily lives.
520
$a
At Heartland Community College, I designed and taught a cultural studies popular culture course based on emergent pedagogies to explore how embodied-performed gameplay, in conjunction with reflective writing blogs and student-generated discussions. The emergent affordances of the open world game with complex character-identity, in combination with the emergent pedagogies, sanctioned the revelation of behaviors and assumptions inherent in our culture and complex understandings about social, cultural, and ideological constructions of sex and gender. Through discussions, students were able to build, examine, and assess their own localized knowledge from their own experiences and those of their classmates.
590
$a
School code: 0092.
650
4
$a
Multimedia communications.
$3
590562
650
4
$a
Communication.
$3
524709
650
4
$a
Pedagogy.
$3
2122828
690
$a
0558
690
$a
0459
690
$a
0456
710
2
$a
Illinois State University.
$b
English Studies.
$3
3279962
773
0
$t
Dissertation Abstracts International
$g
78-01A(E).
790
$a
0092
791
$a
Ph.D.
792
$a
2016
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10131418
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9328768
電子資源
01.外借(書)_YB
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入