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Re-becoming human: Restoring Critica...
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Boisvert, Heidi J.
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Re-becoming human: Restoring Critical Feeling through Ludic Performance.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Re-becoming human: Restoring Critical Feeling through Ludic Performance./
作者:
Boisvert, Heidi J.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2015,
面頁冊數:
294 p.
附註:
Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
Contained By:
Dissertation Abstracts International77-02A(E).
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3727050
ISBN:
9781339119724
Re-becoming human: Restoring Critical Feeling through Ludic Performance.
Boisvert, Heidi J.
Re-becoming human: Restoring Critical Feeling through Ludic Performance.
- Ann Arbor : ProQuest Dissertations & Theses, 2015 - 294 p.
Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
Thesis (Ph.D.)--Rensselaer Polytechnic Institute, 2015.
Our current intelligent technologies, namely the Internet, mobile devices, and now immersive displays and wearables, are numbing our biological self through a form of what Marshall McLuhan referred to as "self-amputation." This dissertation is a critical examination and creative re-envisioning of the legacy of cybernetics. It seeks to both interrogate the underlying rhetoric fueling the post-biological technocracy to which we are unconsciously ceding control of our cognitive and affective faculties, and also explores how embodied, bio-adaptive game-based networked performance practices can serve as an antidote, restoring critical feeling. Through two case studies of my own interdisciplinary collaborations, [radical] signs of life and Beware of the Dandelions, this practice-based research attempts to recuperate the biological self by 1) re-inscribing the body, affect and the senses into current techno-utopian discourse, and 2) re-stimulating the peripheral nervous system through biomedia, performative gesture and socio-collaborative play.
ISBN: 9781339119724Subjects--Topical Terms:
590562
Multimedia communications.
Re-becoming human: Restoring Critical Feeling through Ludic Performance.
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Our current intelligent technologies, namely the Internet, mobile devices, and now immersive displays and wearables, are numbing our biological self through a form of what Marshall McLuhan referred to as "self-amputation." This dissertation is a critical examination and creative re-envisioning of the legacy of cybernetics. It seeks to both interrogate the underlying rhetoric fueling the post-biological technocracy to which we are unconsciously ceding control of our cognitive and affective faculties, and also explores how embodied, bio-adaptive game-based networked performance practices can serve as an antidote, restoring critical feeling. Through two case studies of my own interdisciplinary collaborations, [radical] signs of life and Beware of the Dandelions, this practice-based research attempts to recuperate the biological self by 1) re-inscribing the body, affect and the senses into current techno-utopian discourse, and 2) re-stimulating the peripheral nervous system through biomedia, performative gesture and socio-collaborative play.
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[radical] signs of life is a large-scale multi-media experience employing biotechnology to integrate networked bodies and interactive dance. The work externalizes the mind's non-hierarchical distribution of thought through responsive, rule-based choreography and a database of phrases. Music is generated from the dancers' muscles and blood flow via biophysical sensors that capture sound waves from the performers' bodies. This data triggers complex neurobiological algorithms to be projected onto multiple screens as 3D imagery. As the audience interacts with the images produced, they enter into a dialogue with the dancers. Conceptually, the piece is an embodied examination of the increasing disparity between the encroachment of bio-data and the quiet discord of bio-memory.
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Beware of the Dandelions (work-in-progress) is an alternative reality game-based, immersive theatre performance that teaches social movement building through complex science. Through a sci-fi parable, the work integrates a data-driven narrative with game-based collaborative problem solving communicated through live hip-hop and DJ performances. The participant-players wear biophysical sensors to control a 3D game engine projection mapped onto a 24 x 12 foot sentient pod. Players spatially trigger real-time story content consisting of data visualizations, surveillance cameras, systems communication, embedded clues and puzzles, and embodied social interactions. They are tasked with interpreting the flow of non-linear information to make sense of the narrative in order to act collectively to transform the framework of the AI system---a metaphor for systems of oppression.
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Both the case studies and theoretical argument attempt to define a new genre---"ludic performance"---and offer an alternative technological paradigm, one which highlights "embodied differentials:" the intricate co-existence of and relationships between bodies, social contexts and complex practices that foreground unpredictability, emergence and interdependence in an attempt to resist the predominant fear-based systems of social control, prediction and quantification. By reasserting the centrality of the body, affect and the senses---the messiness of subjectivity---these works seek to reject our evolving transformation into human APIs increasingly run, like our software applications, on scripts and protocols, and instead establish mixed reality conditions for the cultivation of a social ecology that optimizes our ability to "experience our own intensity" through a more balanced, equally agentic partnership with technology, one that suspends the performer-audience in a state of multiplicity and relational becoming.
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