語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Simulation-games versus non-simulati...
~
Salk, Brian D. M.
FindBook
Google Book
Amazon
博客來
Simulation-games versus non-simulation-games: Which takes the prize for effectively training project managers?
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Simulation-games versus non-simulation-games: Which takes the prize for effectively training project managers?/
作者:
Salk, Brian D. M.
面頁冊數:
123 p.
附註:
Source: Dissertation Abstracts International, Volume: 76-04(E), Section: A.
Contained By:
Dissertation Abstracts International76-04A(E).
標題:
Business education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3665937
ISBN:
9781321388190
Simulation-games versus non-simulation-games: Which takes the prize for effectively training project managers?
Salk, Brian D. M.
Simulation-games versus non-simulation-games: Which takes the prize for effectively training project managers?
- 123 p.
Source: Dissertation Abstracts International, Volume: 76-04(E), Section: A.
Thesis (Ph.D.)--Fielding Graduate University, 2014.
Organizations spend exorbitant amounts of money on projects in an effort to achieve their goals, but projects often deliver substandard performance related to performance measurements such as delivering the desired functionality on time and within the prescribed budget. Organizations often turn to project management training to improve performance. The use of games in training is well documented, though little research examines the effectiveness of games in training project management principles. This study involved the creation of two virtually identical Web-based tutorials that conveyed project management principles: one with simulation-game elements and the other without those elements. Though participants using the simulation-game version found the tutorial more fun, participants of both versions demonstrated comparable gains in pretest-to-posttest learning. Participants also rated both versions comparably in regards to whether the tutorial was engaging (kept their attention) and effective (helped them learn the principles of project management). Demographics of age and gender were also analyzed, with no statistically significant differences in pretest-to-posttest learning. Overall, comparable gains for both groups with no appreciable differences in age or gender suggest that games offer a viable learning alternative for project management students, particularly as participants rated the simulation-game version as more fun.
ISBN: 9781321388190Subjects--Topical Terms:
543396
Business education.
Simulation-games versus non-simulation-games: Which takes the prize for effectively training project managers?
LDR
:02409nmm a2200301 4500
001
2115891
005
20170417071253.5
008
180830s2014 ||||||||||||||||| ||eng d
020
$a
9781321388190
035
$a
(MiAaPQ)AAI3665937
035
$a
AAI3665937
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Salk, Brian D. M.
$3
3277570
245
1 0
$a
Simulation-games versus non-simulation-games: Which takes the prize for effectively training project managers?
300
$a
123 p.
500
$a
Source: Dissertation Abstracts International, Volume: 76-04(E), Section: A.
500
$a
Adviser: Annabelle L. Nelson.
502
$a
Thesis (Ph.D.)--Fielding Graduate University, 2014.
520
$a
Organizations spend exorbitant amounts of money on projects in an effort to achieve their goals, but projects often deliver substandard performance related to performance measurements such as delivering the desired functionality on time and within the prescribed budget. Organizations often turn to project management training to improve performance. The use of games in training is well documented, though little research examines the effectiveness of games in training project management principles. This study involved the creation of two virtually identical Web-based tutorials that conveyed project management principles: one with simulation-game elements and the other without those elements. Though participants using the simulation-game version found the tutorial more fun, participants of both versions demonstrated comparable gains in pretest-to-posttest learning. Participants also rated both versions comparably in regards to whether the tutorial was engaging (kept their attention) and effective (helped them learn the principles of project management). Demographics of age and gender were also analyzed, with no statistically significant differences in pretest-to-posttest learning. Overall, comparable gains for both groups with no appreciable differences in age or gender suggest that games offer a viable learning alternative for project management students, particularly as participants rated the simulation-game version as more fun.
590
$a
School code: 1503.
650
4
$a
Business education.
$3
543396
650
4
$a
Management.
$3
516664
650
4
$a
Educational psychology.
$3
517650
650
4
$a
Educational technology.
$3
517670
690
$a
0688
690
$a
0454
690
$a
0525
690
$a
0710
710
2
$a
Fielding Graduate University.
$b
The School of Human and Organization Development.
$3
1670280
773
0
$t
Dissertation Abstracts International
$g
76-04A(E).
790
$a
1503
791
$a
Ph.D.
792
$a
2014
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3665937
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9326511
電子資源
01.外借(書)_YB
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入