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Exergaming: A comparison of on-game ...
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Reynolds, Craig.
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Exergaming: A comparison of on-game and off-game physical activity in elementary physical education.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Exergaming: A comparison of on-game and off-game physical activity in elementary physical education./
作者:
Reynolds, Craig.
面頁冊數:
88 p.
附註:
Source: Masters Abstracts International, Volume: 55-03.
Contained By:
Masters Abstracts International55-03(E).
標題:
Physical education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10006399
ISBN:
9781339441580
Exergaming: A comparison of on-game and off-game physical activity in elementary physical education.
Reynolds, Craig.
Exergaming: A comparison of on-game and off-game physical activity in elementary physical education.
- 88 p.
Source: Masters Abstracts International, Volume: 55-03.
Thesis (M.S.)--University of Wyoming, 2015.
The purpose of this study was to describe 5th grade students' physical activity while playing a dance-based video game, Just Dance 4, and to examine the influence direct feedback about their performance has on their level of activity. In this study a total of twenty-seven 5th grade students from an elementary school in Wyoming participated. All participants wore a pedometer and recorded step count, physical activity (PA), and Moderate to Vigorous Physical Activity (MVPA) while playing the game. Over six days of data collection, each participant collected on-game and off-game data for each song danced. Participants took a mean of 1891.63 steps (SD=435.3) per class. The difference of total steps taken between on-game (M= 345.61, SD=78.8) and off-game (M=313.82, SD= 78.6) did not result in a significant difference (t(27)=1.50, p = .1289). Participants were physically active for a mean of 15 mins and 40 seconds (sd=174.63) and MVPA for 9 mins (sd=210.39). No significant difference was found between on-game and off-game PA (t(25)=1.54, p=.1309). Results from the current study suggest that Just Dance 4 is an effective intervention for increasing MVPA during physical education. Students' physical activity levels are not dependent on receiving direct feedback from the game about their performance.
ISBN: 9781339441580Subjects--Topical Terms:
635343
Physical education.
Exergaming: A comparison of on-game and off-game physical activity in elementary physical education.
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The purpose of this study was to describe 5th grade students' physical activity while playing a dance-based video game, Just Dance 4, and to examine the influence direct feedback about their performance has on their level of activity. In this study a total of twenty-seven 5th grade students from an elementary school in Wyoming participated. All participants wore a pedometer and recorded step count, physical activity (PA), and Moderate to Vigorous Physical Activity (MVPA) while playing the game. Over six days of data collection, each participant collected on-game and off-game data for each song danced. Participants took a mean of 1891.63 steps (SD=435.3) per class. The difference of total steps taken between on-game (M= 345.61, SD=78.8) and off-game (M=313.82, SD= 78.6) did not result in a significant difference (t(27)=1.50, p = .1289). Participants were physically active for a mean of 15 mins and 40 seconds (sd=174.63) and MVPA for 9 mins (sd=210.39). No significant difference was found between on-game and off-game PA (t(25)=1.54, p=.1309). Results from the current study suggest that Just Dance 4 is an effective intervention for increasing MVPA during physical education. Students' physical activity levels are not dependent on receiving direct feedback from the game about their performance.
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