語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Videogames and postcolonialism = emp...
~
Mukherjee, Souvik.
FindBook
Google Book
Amazon
博客來
Videogames and postcolonialism = empire plays back /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Videogames and postcolonialism/ by Souvik Mukherjee.
其他題名:
empire plays back /
作者:
Mukherjee, Souvik.
出版者:
Cham :Springer International Publishing : : 2017.,
面頁冊數:
vii, 120 p. :ill., digital ;24 cm.
內容註:
1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
Contained By:
Springer eBooks
標題:
Imperialism in popular culture. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-54822-7
ISBN:
9783319548227
Videogames and postcolonialism = empire plays back /
Mukherjee, Souvik.
Videogames and postcolonialism
empire plays back /[electronic resource] :by Souvik Mukherjee. - Cham :Springer International Publishing :2017. - vii, 120 p. :ill., digital ;24 cm.
1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
ISBN: 9783319548227
Standard No.: 10.1007/978-3-319-54822-7doiSubjects--Topical Terms:
3250869
Imperialism in popular culture.
LC Class. No.: GV1469
Dewey Class. No.: 794.8
Videogames and postcolonialism = empire plays back /
LDR
:02338nmm a2200313 a 4500
001
2105709
003
DE-He213
005
20170725091347.0
006
m d
007
cr nn 008maaau
008
180417s2017 gw s 0 eng d
020
$a
9783319548227
$q
(electronic bk.)
020
$a
9783319548210
$q
(paper)
024
7
$a
10.1007/978-3-319-54822-7
$2
doi
035
$a
978-3-319-54822-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469
072
7
$a
JFC
$2
bicssc
072
7
$a
SOC000000
$2
bisacsh
082
0 4
$a
794.8
$2
23
090
$a
GV1469
$b
.M953 2017
100
1
$a
Mukherjee, Souvik.
$3
1270855
245
1 0
$a
Videogames and postcolonialism
$h
[electronic resource] :
$b
empire plays back /
$c
by Souvik Mukherjee.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2017.
300
$a
vii, 120 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
520
$a
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
650
0
$a
Imperialism in popular culture.
$3
3250869
650
0
$a
Video games
$x
Research.
$3
2143110
650
1 4
$a
Cultural and Media Studies.
$3
2165732
650
2 4
$a
Cultural Theory.
$3
2191713
650
2 4
$a
European Culture.
$3
2191600
650
2 4
$a
American Culture.
$3
2191766
650
2 4
$a
Digital Humanities.
$3
3134775
650
2 4
$a
Imperialism and Colonialism.
$3
2181977
650
2 4
$a
Postcolonial/World Literature.
$3
2182346
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-54822-7
950
$a
Literature, Cultural and Media Studies (Springer-41173)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9322241
電子資源
11.線上閱覽_V
電子書
EB GV1469
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入