Interactivity, game creation, design...
International Conference on Arts and Technology (2016 :)

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  • Interactivity, game creation, design, learning, and innovation = 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Interactivity, game creation, design, learning, and innovation/ edited by Anthony L. Brooks, Eva Brooks.
    其他題名: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings /
    其他題名: ArtsIT 2016
    其他作者: Brooks, Anthony L.
    團體作者: International Conference on Arts and Technology
    出版者: Cham :Springer International Publishing : : 2017.,
    面頁冊數: xiv, 324 p. :ill., digital ;24 cm.
    內容註: A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart - the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface.
    Contained By: Springer eBooks
    標題: Computer graphics - Congresses. -
    電子資源: http://dx.doi.org/10.1007/978-3-319-55834-9
    ISBN: 9783319558349
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W9316958 電子資源 11.線上閱覽_V 電子書 EB T385 .I58 2016 一般使用(Normal) 在架 0
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