語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Interplay of Languaging and Gameplay...
~
Ibrahim, Karim Hesham Shaker.
FindBook
Google Book
Amazon
博客來
Interplay of Languaging and Gameplay: Player-game Interactions as Ecologies for Languaging and Situated L2 Development.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Interplay of Languaging and Gameplay: Player-game Interactions as Ecologies for Languaging and Situated L2 Development./
作者:
Ibrahim, Karim Hesham Shaker.
面頁冊數:
214 p.
附註:
Source: Dissertation Abstracts International, Volume: 77-11(E), Section: A.
Contained By:
Dissertation Abstracts International77-11A(E).
標題:
Foreign language education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10119102
ISBN:
9781339804187
Interplay of Languaging and Gameplay: Player-game Interactions as Ecologies for Languaging and Situated L2 Development.
Ibrahim, Karim Hesham Shaker.
Interplay of Languaging and Gameplay: Player-game Interactions as Ecologies for Languaging and Situated L2 Development.
- 214 p.
Source: Dissertation Abstracts International, Volume: 77-11(E), Section: A.
Thesis (Ph.D.)--The University of Arizona, 2016.
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the literature the current project presents 2 studies that examined the activities and fine-grained interactional learning dynamics of 7 learners of Arabic as a FL playing the simulation-management video game Baalty. A convenience sample was recruited at the University of Arizona to participate in the project voluntarily due to the scarcity of Egyptian Arabic learners. Qualitative case study design was used to offer a think description of the activities and fine-grained dynamics that comprise player-game interaction (Dornyei, 2007). Ecological approaches to L2 learning (Van Lier, 2004) were used as a theoretical framework to underline the complex of factors that mediate and/or shape game-mediated L2 use. The study employed a variety of data collection instruments, including thinkaloud protocols, stimulated recall interviews, field observations, questionnaires, walkthroughs, gaming journals, and debriefing interviews, to collect data about participants' gaming activities and game-mediated languaging on cognitive, sociocultural, and virtual dimensions. The underlying reasoning for that approach is that each bit of data presents fragmented information about a specific facet of player-game interaction, and that by examining and organizing these pieces of information player-game interaction can be re-constructed. Data were coded both thematically and categorically according to a custom-made coding scheme. Data were then triangulated and analyzed for patterns and trends. Data analysis and interpretation demonstrated that player-game interaction is a dynamic multi-dimensional activity embedded in the gaming ecology and constituted by the player's participation in iterative levels of mutually constituted activity composed of languaging, play, and narration. The data further revealed that dynamic interaction between languaging and play activities situated in-game discourses in gameplay and offer opportunities for extended languaging and situated L2 development.
ISBN: 9781339804187Subjects--Topical Terms:
3172512
Foreign language education.
Interplay of Languaging and Gameplay: Player-game Interactions as Ecologies for Languaging and Situated L2 Development.
LDR
:03267nmm a2200289 4500
001
2078841
005
20161122123348.5
008
170521s2016 ||||||||||||||||| ||eng d
020
$a
9781339804187
035
$a
(MiAaPQ)AAI10119102
035
$a
AAI10119102
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Ibrahim, Karim Hesham Shaker.
$3
3194470
245
1 0
$a
Interplay of Languaging and Gameplay: Player-game Interactions as Ecologies for Languaging and Situated L2 Development.
300
$a
214 p.
500
$a
Source: Dissertation Abstracts International, Volume: 77-11(E), Section: A.
500
$a
Adviser: Jonathan Reinhardt.
502
$a
Thesis (Ph.D.)--The University of Arizona, 2016.
520
$a
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the literature the current project presents 2 studies that examined the activities and fine-grained interactional learning dynamics of 7 learners of Arabic as a FL playing the simulation-management video game Baalty. A convenience sample was recruited at the University of Arizona to participate in the project voluntarily due to the scarcity of Egyptian Arabic learners. Qualitative case study design was used to offer a think description of the activities and fine-grained dynamics that comprise player-game interaction (Dornyei, 2007). Ecological approaches to L2 learning (Van Lier, 2004) were used as a theoretical framework to underline the complex of factors that mediate and/or shape game-mediated L2 use. The study employed a variety of data collection instruments, including thinkaloud protocols, stimulated recall interviews, field observations, questionnaires, walkthroughs, gaming journals, and debriefing interviews, to collect data about participants' gaming activities and game-mediated languaging on cognitive, sociocultural, and virtual dimensions. The underlying reasoning for that approach is that each bit of data presents fragmented information about a specific facet of player-game interaction, and that by examining and organizing these pieces of information player-game interaction can be re-constructed. Data were coded both thematically and categorically according to a custom-made coding scheme. Data were then triangulated and analyzed for patterns and trends. Data analysis and interpretation demonstrated that player-game interaction is a dynamic multi-dimensional activity embedded in the gaming ecology and constituted by the player's participation in iterative levels of mutually constituted activity composed of languaging, play, and narration. The data further revealed that dynamic interaction between languaging and play activities situated in-game discourses in gameplay and offer opportunities for extended languaging and situated L2 development.
590
$a
School code: 0009.
650
4
$a
Foreign language education.
$3
3172512
650
4
$a
Bilingual education.
$3
2122778
650
4
$a
Linguistics.
$3
524476
690
$a
0444
690
$a
0282
690
$a
0290
710
2
$a
The University of Arizona.
$b
Second Language Acquisition and Teaching.
$3
1286669
773
0
$t
Dissertation Abstracts International
$g
77-11A(E).
790
$a
0009
791
$a
Ph.D.
792
$a
2016
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10119102
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9311709
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入