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The Impact of Collaborative Scaffol...
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Loparev, Anna.
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The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students./
作者:
Loparev, Anna.
面頁冊數:
124 p.
附註:
Source: Dissertation Abstracts International, Volume: 77-10(E), Section: B.
Contained By:
Dissertation Abstracts International77-10B(E).
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10109909
ISBN:
9781339731780
The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students.
Loparev, Anna.
The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students.
- 124 p.
Source: Dissertation Abstracts International, Volume: 77-10(E), Section: B.
Thesis (Ph.D.)--University of Rochester, 2016.
Collaboration is crucial to everything from product development in the workplace to research design in academia, yet there is no consensus on best practice when it comes to teaching collaborative skills. We explore one promising option: collaborative scaffolding in educational video games. Through this methodology, we can impart collaborative skills alongside topics like math and science in a medium already proven to be beneficial.
ISBN: 9781339731780Subjects--Topical Terms:
523869
Computer science.
The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students.
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Source: Dissertation Abstracts International, Volume: 77-10(E), Section: B.
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Advisers: Henry Kautz; Christopher A. Egert.
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Thesis (Ph.D.)--University of Rochester, 2016.
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Collaboration is crucial to everything from product development in the workplace to research design in academia, yet there is no consensus on best practice when it comes to teaching collaborative skills. We explore one promising option: collaborative scaffolding in educational video games. Through this methodology, we can impart collaborative skills alongside topics like math and science in a medium already proven to be beneficial.
520
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Before approaching our study design, we had to reconcile the large and often contradictory volume of literature on collaboration's definition and elements. From our review of over 25 studies and surveys, we developed a multilevel taxonomy with four main components: group quality, coordination, communication, and support. Researchers can utilize the taxonomy to isolate elements of collaboration relevant to their interests, and educators can use it to help identify collaborative skills that students lack. It can even act as a design guide for educational game developers.
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For our own work, we chose to focus on scaffolding two subcomponents of support: direct and indirect helping. We ran mixed-factorial trials with over 70 local middle school students to observe behaviors and attitudes before, during, and after collaborative video game play. To gather data, facilitate play, and present scaffolding to students, we made several modifications to an existing educational physics game, including the creation of a scaffolding architecture and the implementation of a data collection infrastructure. Researchers and game developers can build on our designs and learn from the challenges we encountered to help develop and evaluate future scaffolding systems.
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During trials, we recorded audio, made direct observations, and logged in-game events. From our data, we found that collaborative scaffolding had no impact on helping behaviors, but, more interestingly, had a negative impact on motivation and attitudes toward collaboration. These results highlight the need for further exploration into behavioral effects and the external factors that can impact the value of this promising approach.
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