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Cognitive and emotional effects of l...
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Guan, Shuyi.
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Cognitive and emotional effects of learning Chinese by playing an online game.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Cognitive and emotional effects of learning Chinese by playing an online game./
作者:
Guan, Shuyi.
面頁冊數:
116 p.
附註:
Source: Dissertation Abstracts International, Volume: 77-05(E), Section: A.
Contained By:
Dissertation Abstracts International77-05A(E).
標題:
Educational psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3742896
ISBN:
9781339355177
Cognitive and emotional effects of learning Chinese by playing an online game.
Guan, Shuyi.
Cognitive and emotional effects of learning Chinese by playing an online game.
- 116 p.
Source: Dissertation Abstracts International, Volume: 77-05(E), Section: A.
Thesis (Ph.D.)--State University of New York at Albany, 2015.
The present study essentially is about examining the cognitive and emotional effects of learning Chinese as a second language through playing an online game. With the development of Internet technology, online games have been used for learning widely all over the world. Extensive studies have examined the potential cognitive and emotional effects of using games to improve learning abilities. However, little is known about the pattern of online game-based learning and the special effects of online game-based learning on Chinese language acquisition.
ISBN: 9781339355177Subjects--Topical Terms:
517650
Educational psychology.
Cognitive and emotional effects of learning Chinese by playing an online game.
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Source: Dissertation Abstracts International, Volume: 77-05(E), Section: A.
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Adviser: Zheng Yan.
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Thesis (Ph.D.)--State University of New York at Albany, 2015.
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The present study essentially is about examining the cognitive and emotional effects of learning Chinese as a second language through playing an online game. With the development of Internet technology, online games have been used for learning widely all over the world. Extensive studies have examined the potential cognitive and emotional effects of using games to improve learning abilities. However, little is known about the pattern of online game-based learning and the special effects of online game-based learning on Chinese language acquisition.
520
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The present study aims to answer three questions: (1) Is online game-based learning effective for improving Chinese language knowledge; (2) Is there any pattern of online game-based learning to improve students' Chinese language knowledge; (3) Is online game-based learning enjoyable and motivating for students leaning Chinese language?
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A total of 108 international students who were learning Chinese in a two-year college in Beijing participated in the study. In the class, students were asked to take a pretest of Chinese language. After that, students were introduced about game Zon, asked to log in game Zon and complete the assigned tasks. At the end of the class, students were asked to perform the posttest and complete a survey. The text chats among students when they were completing the tasks online were recorded. Quantitative methods, such as descriptive statistics, paired-samples t-test, ANCOVA, and ANOVA, were used to analyze quantitative data; qualitative methods, such as discourse analysis, were used to analyze qualitative data.
520
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The results showed that online game-based learning had positive effects on improving students' Chinese language knowledge. Further examination of their learning activities revealed that students improved their Chinese language knowledge through collaborative interactions with peers. In addition, students' attitude towards online game-based learning reflected that they were enjoyed and motivated.
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Findings of the study provide empirical evidence to help understand the cognitive and emotional effects of online game-based learning. In addition, the study helps to testify theories of Sociocultural Theory and Input, Output, Interactive Hypotheses.
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