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Transformative interactions using em...
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Truman, Barbara E.
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Transformative interactions using embodied avatars in collaborative virtual environments: Towards transdisciplinarity.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Transformative interactions using embodied avatars in collaborative virtual environments: Towards transdisciplinarity./
作者:
Truman, Barbara E.
面頁冊數:
323 p.
附註:
Source: Dissertation Abstracts International, Volume: 75-11(E), Section: B.
Contained By:
Dissertation Abstracts International75-11B(E).
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3628698
ISBN:
9781321049824
Transformative interactions using embodied avatars in collaborative virtual environments: Towards transdisciplinarity.
Truman, Barbara E.
Transformative interactions using embodied avatars in collaborative virtual environments: Towards transdisciplinarity.
- 323 p.
Source: Dissertation Abstracts International, Volume: 75-11(E), Section: B.
Thesis (D.C.S.)--Colorado Technical University, 2014.
This item must not be sold to any third party vendors.
My research explored the relationship dynamics of personal identity and intersubjective, group dialogue using avatars in collaborative virtual environments (CVEs). Two proposed constructs, virtual-physioception and virtual intersubjective presencing formed the basis of an online survey exploring group, avatar, and individual experiences. Measures were adapted from Andrew Stricker of The Air University (United States Air Force) and the US National Cancer Institute's Team Science Toolkit. The constructs were framed around an inferred discipline of presencing built upon research performed by Peter Senge and Otto Scharmer of MIT. Correlations were found between avatar embodiment and interdisciplinary professional/personal development practices suggesting the collaborative potential of CVEs to support both constructs. Resultant qualitative themes included levels of avatar embodiment culminating in a state of transdisciplinarity based upon self-leadership practices. Heuristics for collaboration using embodied avatars were created based on findings of mixed, quantitative and qualitative analysis and literature review. Future research is proposed into virtual learning organization communities as blended, virtual-physical lifestyles reliant upon strengthsbased practices. Future collaborative research was recommended connecting CVE use with simulators and experimentation with open virtual conferences as platforms for community engagement in support of collective intelligence for mass collaboration and crowdsourced, citizen science.
ISBN: 9781321049824Subjects--Topical Terms:
523869
Computer science.
Transformative interactions using embodied avatars in collaborative virtual environments: Towards transdisciplinarity.
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Source: Dissertation Abstracts International, Volume: 75-11(E), Section: B.
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My research explored the relationship dynamics of personal identity and intersubjective, group dialogue using avatars in collaborative virtual environments (CVEs). Two proposed constructs, virtual-physioception and virtual intersubjective presencing formed the basis of an online survey exploring group, avatar, and individual experiences. Measures were adapted from Andrew Stricker of The Air University (United States Air Force) and the US National Cancer Institute's Team Science Toolkit. The constructs were framed around an inferred discipline of presencing built upon research performed by Peter Senge and Otto Scharmer of MIT. Correlations were found between avatar embodiment and interdisciplinary professional/personal development practices suggesting the collaborative potential of CVEs to support both constructs. Resultant qualitative themes included levels of avatar embodiment culminating in a state of transdisciplinarity based upon self-leadership practices. Heuristics for collaboration using embodied avatars were created based on findings of mixed, quantitative and qualitative analysis and literature review. Future research is proposed into virtual learning organization communities as blended, virtual-physical lifestyles reliant upon strengthsbased practices. Future collaborative research was recommended connecting CVE use with simulators and experimentation with open virtual conferences as platforms for community engagement in support of collective intelligence for mass collaboration and crowdsourced, citizen science.
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