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An initial prototype for curved ligh...
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Zhong, Ning.
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An initial prototype for curved light in augmented reality.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
An initial prototype for curved light in augmented reality./
作者:
Zhong, Ning.
面頁冊數:
36 p.
附註:
Source: Masters Abstracts International, Volume: 54-06.
Contained By:
Masters Abstracts International54-06(E).
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1592238
ISBN:
9781321863222
An initial prototype for curved light in augmented reality.
Zhong, Ning.
An initial prototype for curved light in augmented reality.
- 36 p.
Source: Masters Abstracts International, Volume: 54-06.
Thesis (M.C.Sc.)--Miami University, 2015.
This item must not be sold to any third party vendors.
In this thesis we report on our implementation of a novel 3D user interface that allows users to look around corners. We expanded the user's view by creating a simulated view where rays of light follow curved arcs rather than straight paths (as they do in real life). We tested our system by conducting a human subjects experiment, asking subjects to perform a simple search task (an egg hunt game). We measured users' performance both with and without our "warped light" augmentation. Our system was comfortable for users to operate and significantly improved the performance of our subjects on our search task. We argue that warped 3D views should be further explored for augmented reality systems.
ISBN: 9781321863222Subjects--Topical Terms:
523869
Computer science.
An initial prototype for curved light in augmented reality.
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In this thesis we report on our implementation of a novel 3D user interface that allows users to look around corners. We expanded the user's view by creating a simulated view where rays of light follow curved arcs rather than straight paths (as they do in real life). We tested our system by conducting a human subjects experiment, asking subjects to perform a simple search task (an egg hunt game). We measured users' performance both with and without our "warped light" augmentation. Our system was comfortable for users to operate and significantly improved the performance of our subjects on our search task. We argue that warped 3D views should be further explored for augmented reality systems.
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