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Social games and identity in the hig...
~
Addison, Michelle.
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Social games and identity in the higher education workplace = playing with gender, class and emotion /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Social games and identity in the higher education workplace/ by Michelle Addison.
其他題名:
playing with gender, class and emotion /
作者:
Addison, Michelle.
出版者:
London :Palgrave Macmillan UK : : 2016.,
面頁冊數:
xi, 222 p. :ill., digital ;24 cm.
內容註:
Chapter 1. Social Games -- Chapter 2. What is Work in the 21st Century? -- Chapter 3. The Marketization of the Higher Education Workplace -- Chapter 4. Playing Games in the HE Workplace -- Chapter 5. Knowledge and Embodiment of Femininity at Work -- Chapter 6. Knowledge and Embodiment of Class at Work -- Chapter 7. (Not) 'Fitting In' and Emotion Work -- Chapter 8. Concluding Thoughts.
Contained By:
Springer eBooks
標題:
Social groups. -
電子資源:
http://dx.doi.org/10.1057/978-1-137-51803-3
ISBN:
9781137518033
Social games and identity in the higher education workplace = playing with gender, class and emotion /
Addison, Michelle.
Social games and identity in the higher education workplace
playing with gender, class and emotion /[electronic resource] :by Michelle Addison. - London :Palgrave Macmillan UK :2016. - xi, 222 p. :ill., digital ;24 cm.
Chapter 1. Social Games -- Chapter 2. What is Work in the 21st Century? -- Chapter 3. The Marketization of the Higher Education Workplace -- Chapter 4. Playing Games in the HE Workplace -- Chapter 5. Knowledge and Embodiment of Femininity at Work -- Chapter 6. Knowledge and Embodiment of Class at Work -- Chapter 7. (Not) 'Fitting In' and Emotion Work -- Chapter 8. Concluding Thoughts.
We all play games at work - but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author's analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
ISBN: 9781137518033
Standard No.: 10.1057/978-1-137-51803-3doiSubjects--Topical Terms:
530798
Social groups.
LC Class. No.: HM716 / .A33 2016
Dewey Class. No.: 302.3
Social games and identity in the higher education workplace = playing with gender, class and emotion /
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Chapter 1. Social Games -- Chapter 2. What is Work in the 21st Century? -- Chapter 3. The Marketization of the Higher Education Workplace -- Chapter 4. Playing Games in the HE Workplace -- Chapter 5. Knowledge and Embodiment of Femininity at Work -- Chapter 6. Knowledge and Embodiment of Class at Work -- Chapter 7. (Not) 'Fitting In' and Emotion Work -- Chapter 8. Concluding Thoughts.
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We all play games at work - but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author's analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
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