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Computer games = fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Computer games/ edited by Tristan Cazenave ... [et al.].
其他題名:
fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers /
其他題名:
CGW 2015
其他作者:
Cazenave, Tristan.
出版者:
Cham :Springer International Publishing : : 2016.,
面頁冊數:
xii, 179 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer games - Congresses. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-39402-2
ISBN:
9783319394022
Computer games = fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers /
Computer games
fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers /[electronic resource] :CGW 2015edited by Tristan Cazenave ... [et al.]. - Cham :Springer International Publishing :2016. - xii, 179 p. :ill., digital ;24 cm. - Communications in computer and information science,6141865-0929 ;. - Communications in computer and information science ;247..
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
ISBN: 9783319394022
Standard No.: 10.1007/978-3-319-39402-2doiSubjects--Topical Terms:
1244073
Computer games
--Congresses.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.81
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