語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Handbook of research on holistic per...
~
Novak, Daniel, (1976-)
FindBook
Google Book
Amazon
博客來
Handbook of research on holistic perspectives in gamification for clinical practice
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Handbook of research on holistic perspectives in gamification for clinical practice/ Daniel Novak, Bengisu Tulu and Håvar Brendryen editors.
其他作者:
Novak, Daniel,
出版者:
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :IGI Global, : [2016],
面頁冊數:
PDFs (636 pages) :illustrations.
內容註:
Ethical challenges in online health games / Matthieu J. Guitton -- Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil -- Gamification and health literacy / Badia Faddoul -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell -- Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning -- Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran -- Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese -- Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz -- Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] --
內容註:
The effects of active videogames on BMI among young people: a meta-analysis / Jonathan van 't Riet -- Making exergames appealing: an assessment of commercial exergames / Emmanuel Agu -- Muscle activation during exergame playing / Pooya Soltani, Joao Paulo Vilas-Boas -- Choices in gamification of therapy for PTSD / Dan Thomsen, Jeffrey M. Rye, Tammy Ott -- Online prevention and early intervention in the field of psychiatry using gamification in internet interventions: practical experience with a program targeting eating disorders in Czech Republic / Jana Hanusova -- Gamificiation of therapy: treating selective mutism / Brian E. Bunnell -- Review of serious games for people with diabetes / Alexandra Makhlysheva, Eirik Årsand, Gunnar Hartvigsen -- Integration of communication in a game to reflect and discuss dietary habits among school aged children / Mikio Kamada, Masaki Moriyama -- Interactive digital mobile gaming as a strategic tool in the fight against childhood obesity / Carminda Goersch Lamboglia -- Game aspects in collaborative navigation of blind travelers / Jan Balata -- Design of a multi-modal dexterity training interface for medical and biological sciences / Shahram Payandeh.
標題:
Telecommunication in medicine. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9522-1
ISBN:
9781466695238
Handbook of research on holistic perspectives in gamification for clinical practice
Handbook of research on holistic perspectives in gamification for clinical practice
[electronic resource] /Daniel Novak, Bengisu Tulu and Håvar Brendryen editors. - Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :IGI Global,[2016] - PDFs (636 pages) :illustrations.
Includes bibliographical references and index.
Ethical challenges in online health games / Matthieu J. Guitton -- Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil -- Gamification and health literacy / Badia Faddoul -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell -- Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning -- Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran -- Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese -- Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz -- Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] --
Restricted to subscribers or individual electronic text purchasers.
"This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466695238
Standard No.: 10.4018/978-1-4666-9522-1doiSubjects--Topical Terms:
781077
Telecommunication in medicine.
LC Class. No.: R119.9 / .H357 2016e
Dewey Class. No.: 610.285
National Library of Medicine Call No.: WB 320 / H236 2016e
Handbook of research on holistic perspectives in gamification for clinical practice
LDR
:04348nmm a2200385 i 4500
001
2036643
003
IGIG
005
19991014111521.0
006
m eo d
007
cr bn |||m|||a
008
161123s2016 paua fob 001 0 eng d
010
$z
2015031658
020
$a
9781466695238
$q
electronic
020
$z
9781466695221
$q
print
024
7
$a
10.4018/978-1-4666-9522-1
$2
doi
035
$a
(CaBNVSL)gtp00563989
035
$a
(OCoLC)921843512
035
$a
00000132
040
$a
CaBNVSL
$b
eng
$c
CaBNVSL
$d
CaBNVSL
050
4
$a
R119.9
$b
.H357 2016e
060
4
$a
WB 320
$b
H236 2016e
082
0 4
$a
610.285
$2
23
245
0 0
$a
Handbook of research on holistic perspectives in gamification for clinical practice
$h
[electronic resource] /
$c
Daniel Novak, Bengisu Tulu and Håvar Brendryen editors.
260
$a
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
$b
IGI Global,
$c
[2016]
300
$a
PDFs (636 pages) :
$b
illustrations.
504
$a
Includes bibliographical references and index.
505
0
$a
Ethical challenges in online health games / Matthieu J. Guitton -- Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil -- Gamification and health literacy / Badia Faddoul -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell -- Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning -- Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran -- Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese -- Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz -- Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] --
505
8
$a
The effects of active videogames on BMI among young people: a meta-analysis / Jonathan van 't Riet -- Making exergames appealing: an assessment of commercial exergames / Emmanuel Agu -- Muscle activation during exergame playing / Pooya Soltani, Joao Paulo Vilas-Boas -- Choices in gamification of therapy for PTSD / Dan Thomsen, Jeffrey M. Rye, Tammy Ott -- Online prevention and early intervention in the field of psychiatry using gamification in internet interventions: practical experience with a program targeting eating disorders in Czech Republic / Jana Hanusova -- Gamificiation of therapy: treating selective mutism / Brian E. Bunnell -- Review of serious games for people with diabetes / Alexandra Makhlysheva, Eirik Årsand, Gunnar Hartvigsen -- Integration of communication in a game to reflect and discuss dietary habits among school aged children / Mikio Kamada, Masaki Moriyama -- Interactive digital mobile gaming as a strategic tool in the fight against childhood obesity / Carminda Goersch Lamboglia -- Game aspects in collaborative navigation of blind travelers / Jan Balata -- Design of a multi-modal dexterity training interface for medical and biological sciences / Shahram Payandeh.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"--Provided by publisher.
530
$a
Also available in print.
538
$a
Mode of access: World Wide Web.
588
$a
Description based on title screen (IGI Global, viewed 10/03/2015).
650
0
$a
Telecommunication in medicine.
$3
781077
650
0
$a
Medical rehabilitation.
$3
588711
650
0
$a
Information storage and retrieval systems
$x
Medicine.
$3
661307
650
0
$a
Medical informatics.
$3
661258
650
1 2
$a
Games, Recreational.
$3
2192832
650
1 2
$a
Patient Compliance.
$3
751855
650
2 2
$a
Rehabilitation.
$3
529790
650
2 2
$a
Self Care.
$3
570345
700
1
$a
Novak, Daniel,
$d
1976-
$e
editor.
$3
2192829
700
1
$a
Tulu, Bengisu,
$d
1976-
$e
editor.
$3
2192830
700
1
$a
Brendryen, Håvar,
$d
1973-
$e
editor.
$3
2192831
710
2
$a
IGI Global,
$e
publisher.
$3
2142982
776
0
$c
(Original)
$w
(DLC)2015031658
776
0 8
$i
Print version:
$z
1466695226
$z
9781466695221
$w
(DLC) 2015031658
856
4 0
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9522-1
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9280169
電子資源
11.線上閱覽_V
電子書
EB R119.9 .H357 2016e
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入