語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Serious games, interaction, and simu...
~
Carvalho, Carlos Vaz de.
FindBook
Google Book
Amazon
博客來
Serious games, interaction, and simulation = 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Serious games, interaction, and simulation/ edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho.
其他題名:
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015 : revised selected papers /
其他題名:
SGAMES 2015
其他作者:
Carvalho, Carlos Vaz de.
出版者:
Cham :Springer International Publishing : : 2016.,
面頁冊數:
viii, 139 p. :ill., digital ;24 cm.
內容註:
Applying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem.
Contained By:
Springer eBooks
標題:
Educational games - Congresses. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-29060-7
ISBN:
9783319290607
Serious games, interaction, and simulation = 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015 : revised selected papers /
Serious games, interaction, and simulation
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015 : revised selected papers /[electronic resource] :SGAMES 2015edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho. - Cham :Springer International Publishing :2016. - viii, 139 p. :ill., digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1611867-8211 ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;60..
Applying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem.
This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
ISBN: 9783319290607
Standard No.: 10.1007/978-3-319-29060-7doiSubjects--Topical Terms:
1244074
Educational games
--Congresses.
LC Class. No.: LB1029.G3
Dewey Class. No.: 371.337
Serious games, interaction, and simulation = 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015 : revised selected papers /
LDR
:03044nmm m2200349 m 4500
001
2032461
003
DE-He213
005
20160910134421.0
006
m d
007
cr nn 008maaau
008
161011s2016 gw s 0 eng d
020
$a
9783319290607
$q
(electronic bk.)
020
$a
9783319290591
$q
(paper)
024
7
$a
10.1007/978-3-319-29060-7
$2
doi
035
$a
978-3-319-29060-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1029.G3
072
7
$a
JNV
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
072
7
$a
COM023000
$2
bisacsh
082
0 4
$a
371.337
$2
23
090
$a
LB1029.G3
$b
I61 2015
245
1 0
$a
Serious games, interaction, and simulation
$h
[electronic resource] :
$b
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015 : revised selected papers /
$c
edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho.
246
3
$a
SGAMES 2015
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2016.
300
$a
viii, 139 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
$x
1867-8211 ;
$v
161
505
0
$a
Applying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem.
520
$a
This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
650
0
$a
Educational games
$v
Congresses.
$3
1244074
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Computers and Education.
$3
892757
650
2 4
$a
Simulation and Modeling.
$3
890873
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
890871
650
2 4
$a
Information Systems Applications (incl. Internet)
$3
1565452
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Computers and Society.
$3
891253
700
1
$a
Carvalho, Carlos Vaz de.
$3
2186474
700
1
$a
Escudeiro, Paula.
$3
1581632
700
1
$a
Coelho, Antonio.
$3
2186475
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;
$v
60.
$3
1622192
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-29060-7
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9278530
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3 I61 2015
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入