語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Handbook on 3D3C platforms = applica...
~
Sivan, Yesha.
FindBook
Google Book
Amazon
博客來
Handbook on 3D3C platforms = applications and tools for three dimensional systems for community, creation and commerce /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Handbook on 3D3C platforms/ edited by Yesha Sivan.
其他題名:
applications and tools for three dimensional systems for community, creation and commerce /
其他作者:
Sivan, Yesha.
出版者:
Cham :Springer International Publishing : : 2016.,
面頁冊數:
xxviii, 507 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Virtual reality - Social aspects. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-22041-3
ISBN:
9783319220413$q(electronic bk.)
Handbook on 3D3C platforms = applications and tools for three dimensional systems for community, creation and commerce /
Handbook on 3D3C platforms
applications and tools for three dimensional systems for community, creation and commerce /[electronic resource] :edited by Yesha Sivan. - Cham :Springer International Publishing :2016. - xxviii, 507 p. :ill., digital ;24 cm. - Progress in IS,2196-8705. - Progress in IS..
This book presents 3D3C platforms - three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring. David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. The range of topics addressed by the authors -- from privacy and taxation to fashion and health care -- provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School.
ISBN: 9783319220413$q(electronic bk.)
Standard No.: 10.1007/978-3-319-22041-3doiSubjects--Topical Terms:
571968
Virtual reality
--Social aspects.
LC Class. No.: HM851
Dewey Class. No.: 303.4833
Handbook on 3D3C platforms = applications and tools for three dimensional systems for community, creation and commerce /
LDR
:03086nmm a2200337 a 4500
001
2028765
003
DE-He213
005
20160722102240.0
006
m d
007
cr nn 008maaau
008
160908s2016 gw s 0 eng d
020
$a
9783319220413$q(electronic bk.)
020
$a
9783319220406$q(paper)
024
7
$a
10.1007/978-3-319-22041-3
$2
doi
035
$a
978-3-319-22041-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
HM851
072
7
$a
KJQ
$2
bicssc
072
7
$a
UF
$2
bicssc
072
7
$a
BUS083000
$2
bisacsh
072
7
$a
COM039000
$2
bisacsh
082
0 4
$a
303.4833
$2
23
090
$a
HM851
$b
.H236 2016
245
0 0
$a
Handbook on 3D3C platforms
$h
[electronic resource] :
$b
applications and tools for three dimensional systems for community, creation and commerce /
$c
edited by Yesha Sivan.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2016.
300
$a
xxviii, 507 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Progress in IS,
$x
2196-8705
520
$a
This book presents 3D3C platforms - three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring. David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. The range of topics addressed by the authors -- from privacy and taxation to fashion and health care -- provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School.
650
0
$a
Virtual reality
$x
Social aspects.
$3
571968
650
0
$a
Virtual reality
$x
Economic aspects.
$3
2179355
650
0
$a
Virtual reality.
$3
527460
650
0
$a
Electronic commerce.
$3
576153
650
1 4
$a
Business and Management.
$2
eflch
$3
1485455
650
2 4
$a
IT in Business.
$3
2114922
650
2 4
$a
Innovation/Technology Management.
$3
1565353
650
2 4
$a
Information Systems Applications (incl. Internet)
$3
1565452
650
2 4
$a
Multimedia Information Systems.
$3
892521
650
2 4
$a
Health Informatics.
$3
892928
700
1
$a
Sivan, Yesha.
$3
2179354
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Progress in IS.
$3
2055599
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-22041-3
950
$a
Business and Management (Springer-41169)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9276029
電子資源
11.線上閱覽_V
電子書
EB HM851 .H236 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入