語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Describing and studying domain-speci...
~
Torbeyns, Joke.
FindBook
Google Book
Amazon
博客來
Describing and studying domain-specific serious games
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Describing and studying domain-specific serious games/ edited by Joke Torbeyns, Erno Lehtinen, Jan Elen.
其他作者:
Torbeyns, Joke.
出版者:
Cham :Springer International Publishing : : 2015.,
面頁冊數:
xi, 259 p. :ill., digital ;24 cm.
內容註:
Part 1: Game descriptions -- Chapter 1 Design of the game "Dudeman & Sidegirl: Operation clean world", a numerical magnitude processing training -- Chapter 2 Description of the educational math game 'Monkey Tales: the museum of Anything' -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 'Zeldenrust': a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
Contained By:
Springer eBooks
標題:
Educational games. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-20276-1
ISBN:
9783319202761
Describing and studying domain-specific serious games
Describing and studying domain-specific serious games
[electronic resource] /edited by Joke Torbeyns, Erno Lehtinen, Jan Elen. - Cham :Springer International Publishing :2015. - xi, 259 p. :ill., digital ;24 cm. - Advances in game-based learning. - Advances in game-based learning..
Part 1: Game descriptions -- Chapter 1 Design of the game "Dudeman & Sidegirl: Operation clean world", a numerical magnitude processing training -- Chapter 2 Description of the educational math game 'Monkey Tales: the museum of Anything' -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 'Zeldenrust': a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
ISBN: 9783319202761
Standard No.: 10.1007/978-3-319-20276-1doiSubjects--Topical Terms:
520368
Educational games.
LC Class. No.: LB1029.G3 / D47 2015
Dewey Class. No.: 371.337
Describing and studying domain-specific serious games
LDR
:02897nmm a2200325 a 4500
001
2013411
003
DE-He213
005
20160419144325.0
006
m d
007
cr nn 008maaau
008
160518s2015 gw s 0 eng d
020
$a
9783319202761
$q
(electronic bk.)
020
$a
9783319202754
$q
(paper)
024
7
$a
10.1007/978-3-319-20276-1
$2
doi
035
$a
978-3-319-20276-1
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1029.G3
$b
D47 2015
072
7
$a
YQT
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
082
0 4
$a
371.337
$2
23
090
$a
LB1029.G3
$b
D449 2015
245
0 0
$a
Describing and studying domain-specific serious games
$h
[electronic resource] /
$c
edited by Joke Torbeyns, Erno Lehtinen, Jan Elen.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2015.
300
$a
xi, 259 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Advances in game-based learning
505
0
$a
Part 1: Game descriptions -- Chapter 1 Design of the game "Dudeman & Sidegirl: Operation clean world", a numerical magnitude processing training -- Chapter 2 Description of the educational math game 'Monkey Tales: the museum of Anything' -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 'Zeldenrust': a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
520
$a
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
650
0
$a
Educational games.
$3
520368
650
1 4
$a
Education.
$3
516579
650
2 4
$a
Educational Technology.
$3
876844
650
2 4
$a
Learning & Instruction.
$3
893930
700
1
$a
Torbeyns, Joke.
$3
2162792
700
1
$a
Lehtinen, Erno.
$3
2162793
700
1
$a
Elen, Jan.
$3
2162794
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Advances in game-based learning.
$3
2156657
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-20276-1
950
$a
Humanities, Social Sciences and Law (Springer-11648)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9274989
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3 D449 2015
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入