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Analysis of Social Networks in a Vir...
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Stafford, Gregory Thomas.
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Analysis of Social Networks in a Virtual World.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Analysis of Social Networks in a Virtual World./
作者:
Stafford, Gregory Thomas.
面頁冊數:
57 p.
附註:
Source: Masters Abstracts International, Volume: 52-03.
Contained By:
Masters Abstracts International52-03(E).
標題:
Computer Science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1547148
ISBN:
9781303480270
Analysis of Social Networks in a Virtual World.
Stafford, Gregory Thomas.
Analysis of Social Networks in a Virtual World.
- 57 p.
Source: Masters Abstracts International, Volume: 52-03.
Thesis (M.S.)--University of Arkansas, 2013.
As three-dimensional virtual environments become both more prevalent and more fragmented, studying how users are connected via their avatars and how they benefit from the virtual world community has become a significant area of research. An in-depth analysis of virtual world social networks is needed to evaluate how users interact in virtual worlds, to better understand the impact of avatar social networks on the virtual worlds, and to improve future online social networks.
ISBN: 9781303480270Subjects--Topical Terms:
626642
Computer Science.
Analysis of Social Networks in a Virtual World.
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As three-dimensional virtual environments become both more prevalent and more fragmented, studying how users are connected via their avatars and how they benefit from the virtual world community has become a significant area of research. An in-depth analysis of virtual world social networks is needed to evaluate how users interact in virtual worlds, to better understand the impact of avatar social networks on the virtual worlds, and to improve future online social networks.
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Our current efforts are focused on building and exploring the social network aspects of virtual worlds. In this thesis, we build a social network of avatars based on their interaction in the Second Life virtual world and compare it to other social networking sites found on the web. Experimental results with data crawled from Second Life virtual worlds demonstrate that our approach was able to build a representative network of avatars in a virtual world from the sample data. The analysis comparison between virtual world social networks and others in the flat web allows us to gauge measures that better explore the relationship between locations linked by multiple users and their avatars. Using this comparison, we can also determine if techniques of personalized search and content recommendation are feasible for virtual world environments.
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