語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Investigating procedural expression ...
~
Treanor, Mike.
FindBook
Google Book
Amazon
博客來
Investigating procedural expression and interpretation in videogames.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Investigating procedural expression and interpretation in videogames./
作者:
Treanor, Mike.
面頁冊數:
214 p.
附註:
Source: Dissertation Abstracts International, Volume: 74-11(E), Section: B.
Contained By:
Dissertation Abstracts International74-11B(E).
標題:
Computer Science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3589365
ISBN:
9781303278990
Investigating procedural expression and interpretation in videogames.
Treanor, Mike.
Investigating procedural expression and interpretation in videogames.
- 214 p.
Source: Dissertation Abstracts International, Volume: 74-11(E), Section: B.
Thesis (Ph.D.)--University of California, Santa Cruz, 2013.
What a videogame is about is not easy to say. While existing theoretical approaches can help us understand games as narratives or generally cultural artifacts, it can be argued that the unique aspect of games is that they are comprised of processes and new theoretical tools and design approaches are needed if we want to utilize this feature of the medium. This dissertation develops and applies the claims of those who espouse the virtues of a procedurally oriented approach toward design and interpretation.
ISBN: 9781303278990Subjects--Topical Terms:
626642
Computer Science.
Investigating procedural expression and interpretation in videogames.
LDR
:03129nam a2200313 4500
001
1959693
005
20140520124456.5
008
150210s2013 ||||||||||||||||| ||eng d
020
$a
9781303278990
035
$a
(MiAaPQ)AAI3589365
035
$a
AAI3589365
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Treanor, Mike.
$3
2095188
245
1 0
$a
Investigating procedural expression and interpretation in videogames.
300
$a
214 p.
500
$a
Source: Dissertation Abstracts International, Volume: 74-11(E), Section: B.
500
$a
Adviser: Michael Mateas.
502
$a
Thesis (Ph.D.)--University of California, Santa Cruz, 2013.
520
$a
What a videogame is about is not easy to say. While existing theoretical approaches can help us understand games as narratives or generally cultural artifacts, it can be argued that the unique aspect of games is that they are comprised of processes and new theoretical tools and design approaches are needed if we want to utilize this feature of the medium. This dissertation develops and applies the claims of those who espouse the virtues of a procedurally oriented approach toward design and interpretation.
520
$a
The contributions of this dissertation take the form of theoretical investigations and media artifacts that explore how videogames are both expressive and representational. The first investigation claims that what a game represents is grounded in patterns of abstract game rules and a player's beliefs about a game's visuals. This theoretical framework informed the creation of Game-O-Matic, a game generation tool that is able to generate simple games about subjects. The second investigation claims that more complex systems of rules are best understood through experimentation leading to an understanding of the game's representational principles. This approach informs a discussion of the creation of the social simulation game Prom Week, which uses simulation to represent a theory of social interaction in which the character's social actions are determined by a myriad of varied and complex reasons. The third investigation concludes that accounting for an individual player's subjectivity is essential when discussing what a game is about. A "proceduralist" position is then defined as someone who prioritizes a comprehensive account of a game's processes which can aid in the discovery of new representational affordances for games.
520
$a
The insights and conclusions of this dissertation resulted from a methodology that embraces both humanistic investigation and technical research (critical technical practice). By developing theories and having these theories drive technical practice that result in art works, insights are presented about the relationship between instantial assets and rules, complex simulations and representation, and why players understand games differently.
590
$a
School code: 0036.
650
4
$a
Computer Science.
$3
626642
650
4
$a
Design and Decorative Arts.
$3
1024640
650
4
$a
Artificial Intelligence.
$3
769149
690
$a
0984
690
$a
0389
690
$a
0800
710
2
$a
University of California, Santa Cruz.
$b
Computer Science.
$3
2092489
773
0
$t
Dissertation Abstracts International
$g
74-11B(E).
790
$a
0036
791
$a
Ph.D.
792
$a
2013
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3589365
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9254521
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入