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Choose Your Own Adventure: Fandom, A...
~
Long, Britt Eira Nicole.
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Choose Your Own Adventure: Fandom, Authorship, and Alternate History in an Age of New Media.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Choose Your Own Adventure: Fandom, Authorship, and Alternate History in an Age of New Media./
Author:
Long, Britt Eira Nicole.
Description:
159 p.
Notes:
Source: Dissertation Abstracts International, Volume: 75-01(E), Section: A.
Contained By:
Dissertation Abstracts International75-01A(E).
Subject:
Literature, American. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3596914
ISBN:
9781303443206
Choose Your Own Adventure: Fandom, Authorship, and Alternate History in an Age of New Media.
Long, Britt Eira Nicole.
Choose Your Own Adventure: Fandom, Authorship, and Alternate History in an Age of New Media.
- 159 p.
Source: Dissertation Abstracts International, Volume: 75-01(E), Section: A.
Thesis (Ph.D.)--University of California, Davis, 2013.
This project explores the cultural logic that has, in recent years, increasingly come to define the relationships between texts, their authors, and their audiences. The late twentieth and early twenty-first centuries have seen a proliferation of texts and textual communities that exhibit a reciprocal and interreferential relationship between the new media ecology of our particular historical moment, the alternate history genre (itself a product of this historical milieu), and the fans who engage in myriad ways with both history and fictive media. This cultural logic---which sees all narratives, whether fictive or historical, as susceptible to modification---is the product of a certain fungibility of the digital. To a much greater extent than earlier reality machines, the new media landscape of the late twentieth and early twenty-first centuries presents reality/history as flexible, prone to revision and reinvention. Though clearly preceded by fan culture, digital culture continues to amplify and accelerate the fannish practices that exemplify this revisionist approach to history/text. The dynamic between new media, the alternate history genre, and textual users is best accessed through an exploration of fan practices.
ISBN: 9781303443206Subjects--Topical Terms:
1017657
Literature, American.
Choose Your Own Adventure: Fandom, Authorship, and Alternate History in an Age of New Media.
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Source: Dissertation Abstracts International, Volume: 75-01(E), Section: A.
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Adviser: Colin Milburn.
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Thesis (Ph.D.)--University of California, Davis, 2013.
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This project explores the cultural logic that has, in recent years, increasingly come to define the relationships between texts, their authors, and their audiences. The late twentieth and early twenty-first centuries have seen a proliferation of texts and textual communities that exhibit a reciprocal and interreferential relationship between the new media ecology of our particular historical moment, the alternate history genre (itself a product of this historical milieu), and the fans who engage in myriad ways with both history and fictive media. This cultural logic---which sees all narratives, whether fictive or historical, as susceptible to modification---is the product of a certain fungibility of the digital. To a much greater extent than earlier reality machines, the new media landscape of the late twentieth and early twenty-first centuries presents reality/history as flexible, prone to revision and reinvention. Though clearly preceded by fan culture, digital culture continues to amplify and accelerate the fannish practices that exemplify this revisionist approach to history/text. The dynamic between new media, the alternate history genre, and textual users is best accessed through an exploration of fan practices.
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In recent years, fandoms and fan practices have been revealed as complex, sophisticated spaces and systems whose examination offers profound implications for the study of fictive texts, games, performance, virtual communities, and other arenas. My intention here is to unpack the interplay between fan practices not only as they exist within self-identified fan spaces (e.g., online fan communities), but also as they have become part of a popular cultural framework. This pervasive fannish attitude, which has been encouraged and enhanced by the digital culture and emerging media of the late twentieth and early twenty-first centuries, dramatically affects the way all narratives are produced and consumed, whether fictive or historical.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3596914
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