Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
3D math primer for graphics and game...
~
Dunn, Fletcher.
Linked to FindBook
Google Book
Amazon
博客來
3D math primer for graphics and game development
Record Type:
Electronic resources : Monograph/item
Title/Author:
3D math primer for graphics and game development/ Fletcher Dunn, Ian Parberry.
remainder title:
Three-D math primer for graphics and game development
Author:
Dunn, Fletcher.
other author:
Parberry, Ian.
Published:
Boca Raton, FL :A K Peters/CRC Press, : ©2011.,
Description:
1 online resource (xxi, 824 p.) :col. ill.
[NT 15003449]:
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
Subject:
Computer graphics. -
Online resource:
http://www.crcnetbase.com/doi/book/10.1201/b11152
ISBN:
1439869812 (electronic bk.)
3D math primer for graphics and game development
Dunn, Fletcher.
3D math primer for graphics and game development
[electronic resource] /Three-D math primer for graphics and game developmentFletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, FL :A K Peters/CRC Press,©2011. - 1 online resource (xxi, 824 p.) :col. ill.
Includes bibliographical references and index.
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
ISBN: 1439869812 (electronic bk.)Subjects--Topical Terms:
517127
Computer graphics.
LC Class. No.: T385 / .D875 2011
Dewey Class. No.: 006.6
3D math primer for graphics and game development
LDR
:01901cmm a2200301Ma 4500
001
1956396
003
OCoLC
005
20141103101833.0
006
m o d
007
cr |n|||||||||
008
150126s2011 flua ob 001 0 eng d
020
$a
1439869812 (electronic bk.)
020
$a
9781439869819 (electronic bk.)
020
$z
9781568817231 (hardback)
020
$z
1568817231 (hardback)
035
$a
(OCoLC)762689262
$z
(OCoLC)880637716
035
$a
ocn762689262
040
$a
YDXCP
$b
eng
$e
pn
$c
YDXCP
$d
EBLCP
$d
E7B
$d
UIU
$d
N
$d
OTZ
$d
OCLCQ
$d
DEBSZ
$d
OCLCQ
$d
OCLCA
$d
OCLCQ
$d
UMI
$d
DEBBG
$d
CRCPR
$d
OCLCQ
050
4
$a
T385
$b
.D875 2011
082
0 4
$a
006.6
$2
22
100
1
$a
Dunn, Fletcher.
$3
737663
245
1 0
$a
3D math primer for graphics and game development
$h
[electronic resource] /
$c
Fletcher Dunn, Ian Parberry.
246
3
$a
Three-D math primer for graphics and game development
250
$a
2nd ed.
260
$a
Boca Raton, FL :
$b
A K Peters/CRC Press,
$c
©2011.
300
$a
1 online resource (xxi, 824 p.) :
$b
col. ill.
504
$a
Includes bibliographical references and index.
505
0
$a
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
520
$a
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
650
0
$a
Computer graphics.
$3
517127
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Computer science
$x
Mathematics.
$3
532725
700
1
$a
Parberry, Ian.
$3
729708
856
4 0
$u
http://www.crcnetbase.com/doi/book/10.1201/b11152
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9251855
電子資源
11.線上閱覽_V
電子書
EB T385 .D875 2011
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login