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Gaming in social, locative and mobil...
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Hjorth, Larissa,
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Gaming in social, locative and mobile media /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gaming in social, locative and mobile media // Larissa Hjorth and Ingrid Richardson.
作者:
Hjorth, Larissa,
其他作者:
Richardson, Ingrid,
面頁冊數:
1 online resource.
內容註:
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf̌ Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
標題:
Electronic games - Social aspects. -
電子資源:
http://link.springer.com/10.1057/9781137301420
ISBN:
1137301422 (electronic bk.)
Gaming in social, locative and mobile media /
Hjorth, Larissa,
Gaming in social, locative and mobile media /
Larissa Hjorth and Ingrid Richardson. - 1 online resource.
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf̌ Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. "Gaming in Social, Locative and Mobile Media" explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.
ISBN: 1137301422 (electronic bk.)
Source: 654101Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
934969
Electronic games
--Social aspects.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: GV1469.17.S63
Dewey Class. No.: 794.8
Gaming in social, locative and mobile media /
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1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf̌ Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
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The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. "Gaming in Social, Locative and Mobile Media" explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.
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http://link.springer.com/10.1057/9781137301420
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