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Changing the rules of the game : = e...
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Hotho, Sabine,
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Changing the rules of the game : = economic, management and emerging issues in the computer games industry /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Changing the rules of the game :/ edited by Sabine Hotho, Neil McGregor.
其他題名:
economic, management and emerging issues in the computer games industry /
其他作者:
Hotho, Sabine,
面頁冊數:
1 online resource.
內容註:
Introduction -- Hotho, McGregor Emerging Perspectives -- Champion Problematizing a Homogenous Spatial Logic -- White and Searle Commercial Business Models -- Zackariasson and Wilson The Role of the Consumer -- McGregor Business Growth, the Internet and Risk Management -- Hotho 'Some Companies are Fine One Day and Gone the next' -- Zackariasson The Role of Creativity -- Shaw and Homan HR Issues in the Computer Games Industry -- Stacey, Thomas and Nandhakumar How Funny Are Games -- McNeish Critical Perspectives on the Games Industry -- Comas and Tschang Brief History, Tumultuous Present, and Uncertain Future of Virtual Worlds.
標題:
Computer games industry - Economic aspects. -
電子資源:
http://link.springer.com/10.1057/9781137318411
ISBN:
1137318414 (electronic bk.)
Changing the rules of the game : = economic, management and emerging issues in the computer games industry /
Changing the rules of the game :
economic, management and emerging issues in the computer games industry /edited by Sabine Hotho, Neil McGregor. - 1 online resource.
Introduction -- Hotho, McGregor Emerging Perspectives -- Champion Problematizing a Homogenous Spatial Logic -- White and Searle Commercial Business Models -- Zackariasson and Wilson The Role of the Consumer -- McGregor Business Growth, the Internet and Risk Management -- Hotho 'Some Companies are Fine One Day and Gone the next' -- Zackariasson The Role of Creativity -- Shaw and Homan HR Issues in the Computer Games Industry -- Stacey, Thomas and Nandhakumar How Funny Are Games -- McNeish Critical Perspectives on the Games Industry -- Comas and Tschang Brief History, Tumultuous Present, and Uncertain Future of Virtual Worlds.
Few industries fit the description of high turbulence and high velocity better than the computer games industry. Relatively young, rapidly evolving, and frequently experiencing disruptive innovation, its potential for growth and new business opportunities seems barely exhausted. And indeed, in the current economic climate this industry seems positively recession-proof. Those making and those playing games use digital technology to share an enthusiasm for the industry's products that we rarely find elsewhere. This fascination with computer games and gaming and the economic significance of the industry make it one of the most remarkable socio-cultural phenomena of our world. As the industry emerges, we become more aware of the need to trace it and to understand it in all its meanings, and the challenges it poses.
ISBN: 1137318414 (electronic bk.)
Source: 520890Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
2076469
Computer games industry
--Economic aspects.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: HD9993.E452
Dewey Class. No.: 338.477948
Changing the rules of the game : = economic, management and emerging issues in the computer games industry /
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Introduction -- Hotho, McGregor Emerging Perspectives -- Champion Problematizing a Homogenous Spatial Logic -- White and Searle Commercial Business Models -- Zackariasson and Wilson The Role of the Consumer -- McGregor Business Growth, the Internet and Risk Management -- Hotho 'Some Companies are Fine One Day and Gone the next' -- Zackariasson The Role of Creativity -- Shaw and Homan HR Issues in the Computer Games Industry -- Stacey, Thomas and Nandhakumar How Funny Are Games -- McNeish Critical Perspectives on the Games Industry -- Comas and Tschang Brief History, Tumultuous Present, and Uncertain Future of Virtual Worlds.
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