內容註: |
Psychological aspects of serious games / Elizabeth Boyle -- Executive functions in digital games / Elizabeth Boyle, Melody M. Terras, Judith Ramsay, James M. E. Boyle -- The road to critical thinking and intelligence analysis / Michel Rudnianski, Milos Kravcik -- Time factor assessment in game-based learning: time perspective and time-on-task as individual differences between players / Mireia Usart, Margarida Romero -- Neurofeedback and serious games / Manuel Ninaus, Matthias Witte, Silvia E. Kober, Elisabeth V. C. Friedrich, Jurgen Kurzmann, Erwin Hartsuiker, Christa Neuper, Guilherme Wood -- Disrupting the magic circle: the impact of negative social gaming behaviours / Bernd Remmele, Nicola Whitton -- Non-player characters and artificial intelligence / Goncalo Pereira, Antonio Brisson, Joao Dias, Andre Carvalho, Joana Dimas, Samuel Mascarenhas, Joana Campos, Marco Vala, Iolanda Leite, Carlos Martinho, Rui Prada, Ana Paiva -- Individual differences in the enjoyment and effectiveness of serious games / Dawn G. Blasko, Heather C. Lum, Matthew M. White, Holly Blasko Drabik -- Rhetoric of play: utilizing the gamer factor in selecting and training employees / Ben Tran -- Games and social networks / Yulia Bachvarova, Stefano Bocconi -- What is the "learning" in games-based learning? / Karen Orr, Carol McGuinness -- Games for and by teachers and learners / Peter van Rosmalen, Amanda Wilson, Hans G.K. Hummel -- A randomised controlled trial to evaluate learning effectiveness using an adaptive serious game to teach SQL at higher education level / Thomas Hainey, Mario Soflano, Thomas M. Connolly -- The quest for a massively multiplayer online game that teaches physics / Ricardo Javier Rademacher Mena -- Assessment integration in serious games / Thomas Hainey, Thomas M. Connolly, Yaelle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano -- A Case for integration: assessment and games / Alex Moseley -- A brief methodology for researching and evaluating serious games and game-based learning / Igor Mayer, Geertje Bekebrede, Harald Warmelink, Qiqi Zhou -- Study design and data gathering guide for serious games' evaluation / Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie. |