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Gender considerations and influence ...
~
McGurren, Julie Elizabeth, (1972-)
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博客來
Gender considerations and influence in the digital media and gaming industry /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gender considerations and influence in the digital media and gaming industry // Julie Prescott and Julie Elizabeth McGurren, editors.
其他作者:
McGurren, Julie Elizabeth,
出版者:
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) :IGI Global, : [2014],
面頁冊數:
1 online resource (311 pages) :ill.
內容註:
From the "damsel in distress" to girls' games and beyond: gender and children's gaming / Alyson E. King, Aziz Douai -- Women and men in computer science: the role of gaming in their educational goals / Jill Denner, Eloy Ortiz, Linda Werner -- The only girl in the class!: female students' experiences of gaming courses and views of the industry / Lauren Elliott, Julie Prescott -- A look inside the current climate of the video game industry / Vachon M.C. Pugh -- The experiences of women working in the computer games industry: an in-depth qualitative study / Julie Prescott, Jan Bogg -- Career development among japanese female game developers: perspective from life stories of creative professionals / Masahito Fujihara -- Women's participation in the Australian digital content industry / Anitza Geneve -- Professional socialization in STEM academia and its gendered impact on creativity and innovation / Gloria-Sophia Warmuth, Edeltraud Hanappi-Egger -- Lessons from the STEM sector / Vachon M.C. Pugh -- A framework for addressing gender imbalance in the game industry through outreach / Monica M. McGill, Adrienne Decker, Amber Settle -- Female game workers: career development, and aspirations / Julie Prescott, Jan Bogg.
標題:
Women in the professions. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-6142-4
ISBN:
9781466661431 (ebook)
Gender considerations and influence in the digital media and gaming industry /
Gender considerations and influence in the digital media and gaming industry /
Julie Prescott and Julie Elizabeth McGurren, editors. - Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) :IGI Global,[2014] - 1 online resource (311 pages) :ill.
Includes bibliographical references.
From the "damsel in distress" to girls' games and beyond: gender and children's gaming / Alyson E. King, Aziz Douai -- Women and men in computer science: the role of gaming in their educational goals / Jill Denner, Eloy Ortiz, Linda Werner -- The only girl in the class!: female students' experiences of gaming courses and views of the industry / Lauren Elliott, Julie Prescott -- A look inside the current climate of the video game industry / Vachon M.C. Pugh -- The experiences of women working in the computer games industry: an in-depth qualitative study / Julie Prescott, Jan Bogg -- Career development among japanese female game developers: perspective from life stories of creative professionals / Masahito Fujihara -- Women's participation in the Australian digital content industry / Anitza Geneve -- Professional socialization in STEM academia and its gendered impact on creativity and innovation / Gloria-Sophia Warmuth, Edeltraud Hanappi-Egger -- Lessons from the STEM sector / Vachon M.C. Pugh -- A framework for addressing gender imbalance in the game industry through outreach / Monica M. McGill, Adrienne Decker, Amber Settle -- Female game workers: career development, and aspirations / Julie Prescott, Jan Bogg.
Restricted to subscribers or individual electronic text purchasers.
"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466661431 (ebook)
LCCN: 2014013828Subjects--Topical Terms:
693678
Women in the professions.
LC Class. No.: HD6054 / .G45 2014e
Dewey Class. No.: 331.4/81302231
Gender considerations and influence in the digital media and gaming industry /
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Julie Prescott and Julie Elizabeth McGurren, editors.
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From the "damsel in distress" to girls' games and beyond: gender and children's gaming / Alyson E. King, Aziz Douai -- Women and men in computer science: the role of gaming in their educational goals / Jill Denner, Eloy Ortiz, Linda Werner -- The only girl in the class!: female students' experiences of gaming courses and views of the industry / Lauren Elliott, Julie Prescott -- A look inside the current climate of the video game industry / Vachon M.C. Pugh -- The experiences of women working in the computer games industry: an in-depth qualitative study / Julie Prescott, Jan Bogg -- Career development among japanese female game developers: perspective from life stories of creative professionals / Masahito Fujihara -- Women's participation in the Australian digital content industry / Anitza Geneve -- Professional socialization in STEM academia and its gendered impact on creativity and innovation / Gloria-Sophia Warmuth, Edeltraud Hanappi-Egger -- Lessons from the STEM sector / Vachon M.C. Pugh -- A framework for addressing gender imbalance in the game industry through outreach / Monica M. McGill, Adrienne Decker, Amber Settle -- Female game workers: career development, and aspirations / Julie Prescott, Jan Bogg.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-6142-4
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