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Technoliteracy, discourse, and socia...
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Pullen, Darren L.
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Technoliteracy, discourse, and social practice = frameworks and applications in the digital age /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Technoliteracy, discourse, and social practice/ [edited by] Darren Lee Pullen, Christina Gitsaki, Margaret Baguley.
其他題名:
frameworks and applications in the digital age /
其他作者:
Pullen, Darren L.
出版者:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2010.,
面頁冊數:
electronic texts (xx, 290 p. : ill.) :digital files.
內容註:
1. An overview of technology in society / Amanda Walker, Bridgette Huddlestone, Darren Pullen -- 2. Designs of meaning / Donna Mahar -- 3. Hybrid identity design online / Candance Doerr-Stevens -- 4. Unpacking social inequalities / Laurie Henry -- 5. Information technology / Thao L{circ}e, Quynh L{circ}e -- 6. CALL course design for second language learning / Abbad Alabbad, Christina Gitsaki, Peter White -- 7. ICT in Malay language learning / Abduyah Ya'akub, Christina Gitsaki, Eileen Honan -- 8. A snapshot view of how senior visual arts students encounter and engage with technology in their arts practice / Martin Kerby, Margaret Baguley -- 9. The bard and the Web / Anita Jetnikoff -- 10. Developing literate practices in design and technology education / Mike Brown -- 11. Multimedia, oral history, and teacher education / Jenifer Schneider ... [et al.] -- 12. The hidden literacies of massively multiplayer online games / P. Schrader, K. Lawless -- 13. Multiliteracies and games / Pam Wright, David Skidmore -- 14. Learning from computer games / Robyn Henderson.
標題:
Technological literacy. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-842-0
ISBN:
9781605668437 (ebook)
Technoliteracy, discourse, and social practice = frameworks and applications in the digital age /
Technoliteracy, discourse, and social practice
frameworks and applications in the digital age /[electronic resource] :[edited by] Darren Lee Pullen, Christina Gitsaki, Margaret Baguley. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2010. - electronic texts (xx, 290 p. : ill.) :digital files.
Includes bibliographical references.
1. An overview of technology in society / Amanda Walker, Bridgette Huddlestone, Darren Pullen -- 2. Designs of meaning / Donna Mahar -- 3. Hybrid identity design online / Candance Doerr-Stevens -- 4. Unpacking social inequalities / Laurie Henry -- 5. Information technology / Thao L{circ}e, Quynh L{circ}e -- 6. CALL course design for second language learning / Abbad Alabbad, Christina Gitsaki, Peter White -- 7. ICT in Malay language learning / Abduyah Ya'akub, Christina Gitsaki, Eileen Honan -- 8. A snapshot view of how senior visual arts students encounter and engage with technology in their arts practice / Martin Kerby, Margaret Baguley -- 9. The bard and the Web / Anita Jetnikoff -- 10. Developing literate practices in design and technology education / Mike Brown -- 11. Multimedia, oral history, and teacher education / Jenifer Schneider ... [et al.] -- 12. The hidden literacies of massively multiplayer online games / P. Schrader, K. Lawless -- 13. Multiliteracies and games / Pam Wright, David Skidmore -- 14. Learning from computer games / Robyn Henderson.
Restricted to subscribers or individual electronic text purchasers.
"This book provides a unique and important insight into the diverse approaches to, and implementation of, technoliteracy in different contexts, presenting the significance and value of preparing students, educators and those responsible for information technology to use IT effectively and ethically to enhance learning"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781605668437 (ebook)
Standard No.: 10.4018/978-1-60566-842-0doiSubjects--Topical Terms:
570720
Technological literacy.
Subjects--Index Terms:
Design and technology education
Dewey Class. No.: 303.48/34
Technoliteracy, discourse, and social practice = frameworks and applications in the digital age /
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frameworks and applications in the digital age /
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[edited by] Darren Lee Pullen, Christina Gitsaki, Margaret Baguley.
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1. An overview of technology in society / Amanda Walker, Bridgette Huddlestone, Darren Pullen -- 2. Designs of meaning / Donna Mahar -- 3. Hybrid identity design online / Candance Doerr-Stevens -- 4. Unpacking social inequalities / Laurie Henry -- 5. Information technology / Thao L{circ}e, Quynh L{circ}e -- 6. CALL course design for second language learning / Abbad Alabbad, Christina Gitsaki, Peter White -- 7. ICT in Malay language learning / Abduyah Ya'akub, Christina Gitsaki, Eileen Honan -- 8. A snapshot view of how senior visual arts students encounter and engage with technology in their arts practice / Martin Kerby, Margaret Baguley -- 9. The bard and the Web / Anita Jetnikoff -- 10. Developing literate practices in design and technology education / Mike Brown -- 11. Multimedia, oral history, and teacher education / Jenifer Schneider ... [et al.] -- 12. The hidden literacies of massively multiplayer online games / P. Schrader, K. Lawless -- 13. Multiliteracies and games / Pam Wright, David Skidmore -- 14. Learning from computer games / Robyn Henderson.
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"This book provides a unique and important insight into the diverse approaches to, and implementation of, technoliteracy in different contexts, presenting the significance and value of preparing students, educators and those responsible for information technology to use IT effectively and ethically to enhance learning"--Provided by publisher.
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Technological literacy.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-842-0
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