語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
High performance virtual clothing dy...
~
Wong, Sai-Keung.
FindBook
Google Book
Amazon
博客來
High performance virtual clothing dynamics.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
High performance virtual clothing dynamics./
作者:
Wong, Sai-Keung.
面頁冊數:
298 p.
附註:
Source: Dissertation Abstracts International, Volume: 66-01, Section: B, page: 0380.
Contained By:
Dissertation Abstracts International66-01B.
標題:
Computer Science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3159632
ISBN:
9780496928972
High performance virtual clothing dynamics.
Wong, Sai-Keung.
High performance virtual clothing dynamics.
- 298 p.
Source: Dissertation Abstracts International, Volume: 66-01, Section: B, page: 0380.
Thesis (Ph.D.)--Hong Kong University of Science and Technology (People's Republic of China), 2005.
There are three major problems in modeling the natural motion of virtual clothing in a 3D environment: (1) a large number of contact points, (2) the computations of collision information in the presence of numerical errors, and (3) interactions with objects having sharp features. This thesis proposes new techniques that successfully address these three problems. The results show that these new techniques can be applied on virtual garments with complex geometry and on unique interactions between continuous and non-smooth surfaces. Our techniques are classified into four categories: (1) culling non-colliding subsurfaces in collision detection, (2) intrinsic collision detection, (3) collision response, and (4) the editing and simulation of special virtual garments.
ISBN: 9780496928972Subjects--Topical Terms:
626642
Computer Science.
High performance virtual clothing dynamics.
LDR
:03077nmm 2200325 4500
001
1823866
005
20061128084400.5
008
130610s2005 eng d
020
$a
9780496928972
035
$a
(UnM)AAI3159632
035
$a
AAI3159632
040
$a
UnM
$c
UnM
100
1
$a
Wong, Sai-Keung.
$3
1912961
245
1 0
$a
High performance virtual clothing dynamics.
300
$a
298 p.
500
$a
Source: Dissertation Abstracts International, Volume: 66-01, Section: B, page: 0380.
500
$a
Co-Advisers: George Baciu; Andrew Horner.
502
$a
Thesis (Ph.D.)--Hong Kong University of Science and Technology (People's Republic of China), 2005.
520
$a
There are three major problems in modeling the natural motion of virtual clothing in a 3D environment: (1) a large number of contact points, (2) the computations of collision information in the presence of numerical errors, and (3) interactions with objects having sharp features. This thesis proposes new techniques that successfully address these three problems. The results show that these new techniques can be applied on virtual garments with complex geometry and on unique interactions between continuous and non-smooth surfaces. Our techniques are classified into four categories: (1) culling non-colliding subsurfaces in collision detection, (2) intrinsic collision detection, (3) collision response, and (4) the editing and simulation of special virtual garments.
520
$a
For culling non-colliding subsurfaces in collision detection, we propose an image-based method for interference test, a method of decomposition of a surface into a new type of (pi, beta, I)-surfaces for exact collision detection in the time domain and an adaptive backward voxel-based hierarchical structure for dealing with highly compressed deformable surfaces. For intrinsic collision detection, we propose a new system architecture. Robust treatments of numerical errors are devised. For collision response, a penetration-free motion space is proposed for handling features involved in multiple collision events, and a static analysis method is suggested for handling friction and stiction. Thus, interactions with objects having sharp features are handled efficiently. For the editing and simulation of special virtual garments, we propose techniques to handle multi-layered surfaces, surfaces with sharp features and sewn surfaces. A multi-layered surface is constructed by gluing several surfaces together either along lines or over regions. A surface with sharp features is represented by two meshes. A sewn surface is obtained by systematically performing a stable sewing process.
520
$a
These techniques have been integrated into a high performance system for virtual clothing dynamics.
590
$a
School code: 1223.
650
4
$a
Computer Science.
$3
626642
650
4
$a
Applied Mechanics.
$3
1018410
650
4
$a
Textile Technology.
$3
1020710
690
$a
0984
690
$a
0346
690
$a
0994
710
2 0
$a
Hong Kong University of Science and Technology (People's Republic of China).
$3
1249812
773
0
$t
Dissertation Abstracts International
$g
66-01B.
790
1 0
$a
Baciu, George,
$e
advisor
790
1 0
$a
Horner, Andrew,
$e
advisor
790
$a
1223
791
$a
Ph.D.
792
$a
2005
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3159632
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9214729
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入