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Development and assessment of a chem...
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Martinez-Hernandez, Kermin Joel.
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Development and assessment of a chemistry-based computer video game as a learning tool.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Development and assessment of a chemistry-based computer video game as a learning tool./
作者:
Martinez-Hernandez, Kermin Joel.
面頁冊數:
351 p.
附註:
Source: Dissertation Abstracts International, Volume: 72-07, Section: A, page: .
Contained By:
Dissertation Abstracts International72-07A.
標題:
Education, Instructional Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3453260
ISBN:
9781124612416
Development and assessment of a chemistry-based computer video game as a learning tool.
Martinez-Hernandez, Kermin Joel.
Development and assessment of a chemistry-based computer video game as a learning tool.
- 351 p.
Source: Dissertation Abstracts International, Volume: 72-07, Section: A, page: .
Thesis (Ph.D.)--Purdue University, 2010.
The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning experience through gameplay. The project consists of three areas: development, assessment, and implementation. However, the foci of this study were the development and assessment of the computer video game including possible learning outcomes and game design elements.
ISBN: 9781124612416Subjects--Topical Terms:
1669073
Education, Instructional Design.
Development and assessment of a chemistry-based computer video game as a learning tool.
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The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning experience through gameplay. The project consists of three areas: development, assessment, and implementation. However, the foci of this study were the development and assessment of the computer video game including possible learning outcomes and game design elements.
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A chemistry-based game using a mixed genre of a single player first-person game embedded with action-adventure and puzzle components was developed to determine if students' level of understanding of chemistry concepts change after gameplay intervention. Three phases have been completed to assess students' understanding of chemistry concepts prior and after gameplay intervention. Two main assessment instruments (pre/post open-ended content survey and individual semi-structured interviews) were used to assess student understanding of concepts. In addition, game design elements were evaluated for future development phases.
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Preliminary analyses of the interview data suggest that students were able to understand most of the chemistry challenges presented in the game and the game served as a review for previously learned concepts as well as a way to apply such previous knowledge. To guarantee a better understanding of the chemistry concepts, additions such as debriefing and feedback about the content presented in the game seem to be needed. The use of visuals in the game to represent chemical processes, game genre, and game idea appear to be the game design elements that students like the most about the current computer video game.
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