語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Believable bots = can computers play...
~
Hingston, Philip.
FindBook
Google Book
Amazon
博客來
Believable bots = can computers play like people? /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Believable bots/ edited by Philip Hingston.{me_controlnum}
其他題名:
can computers play like people? /
其他作者:
Hingston, Philip.
出版者:
Berlin, Heidelberg :Springer Berlin Heidelberg : : 2012.,
面頁冊數:
x, 318 p. :ill., digital ;24 cm.
內容註:
Chap. 1 Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? -- Chap. 2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining -- Chap. 3 Actor Bots -- Chap. 4 Embodied Conversational Agent Avatars in Virtual Worlds -- Chap. 5 Human-Like Combat Behaviour via Multiobjective Neuroevolution -- Chap. 6 Believable Bot Navigation via Playback of Human Traces -- Chap. 7 A Machine Consciousness Approach to the Design of Human-Like Bots -- Chap. 8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots -- Chap. 9 Assessing Believability -- Chap. 10 Making Diplomacy Bots Individual -- Chap. 11 Towards Imitation of Human Driving Style in Car Racing Games.
Contained By:
Springer eBooks
標題:
Intelligent agents (Computer software) -
電子資源:
http://dx.doi.org/10.1007/978-3-642-32323-2
ISBN:
9783642323232 (electronic bk.)
Believable bots = can computers play like people? /
Believable bots
can computers play like people? /[electronic resource] :edited by Philip Hingston.{me_controlnum} - Berlin, Heidelberg :Springer Berlin Heidelberg :2012. - x, 318 p. :ill., digital ;24 cm.
Chap. 1 Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? -- Chap. 2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining -- Chap. 3 Actor Bots -- Chap. 4 Embodied Conversational Agent Avatars in Virtual Worlds -- Chap. 5 Human-Like Combat Behaviour via Multiobjective Neuroevolution -- Chap. 6 Believable Bot Navigation via Playback of Human Traces -- Chap. 7 A Machine Consciousness Approach to the Design of Human-Like Bots -- Chap. 8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots -- Chap. 9 Assessing Believability -- Chap. 10 Making Diplomacy Bots Individual -- Chap. 11 Towards Imitation of Human Driving Style in Car Racing Games.
ISBN: 9783642323232 (electronic bk.)Subjects--Topical Terms:
567546
Intelligent agents (Computer software)
Dewey Class. No.: 006.3
Believable bots = can computers play like people? /
LDR
:01581nmm a2200253 a 4500
001
1329208
003
DE-He213
005
20121205131915.0
006
m d
007
cr nn 008maaau
008
130207s2012 gw s 0 eng d
020
$a
9783642323232 (electronic bk.)
020
$a
9783642323225 (paper)
035
$a
978-3-642-32323-2
040
$a
GP
$c
GP
041
0
$a
eng
082
0 4
$a
006.3
$2
23
090
$a
QA76.76.I58
$b
B431 2012
245
1 0
$a
Believable bots
$h
[electronic resource] :
$b
can computers play like people? /
$c
edited by Philip Hingston.{me_controlnum}
260
$a
Berlin, Heidelberg :
$b
Springer Berlin Heidelberg :
$b
Imprint: Springer,
$c
2012.
300
$a
x, 318 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chap. 1 Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? -- Chap. 2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining -- Chap. 3 Actor Bots -- Chap. 4 Embodied Conversational Agent Avatars in Virtual Worlds -- Chap. 5 Human-Like Combat Behaviour via Multiobjective Neuroevolution -- Chap. 6 Believable Bot Navigation via Playback of Human Traces -- Chap. 7 A Machine Consciousness Approach to the Design of Human-Like Bots -- Chap. 8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots -- Chap. 9 Assessing Believability -- Chap. 10 Making Diplomacy Bots Individual -- Chap. 11 Towards Imitation of Human Driving Style in Car Racing Games.
650
0
$a
Intelligent agents (Computer software)
$3
567546
650
0
$a
Human-computer interaction.
$3
560071
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
890894
650
2 4
$a
Computational Intelligence.
$3
1001631
650
2 4
$a
Personality and Social Psychology.
$3
1001451
700
1
$a
Hingston, Philip.
$3
1620914
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-642-32323-2
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9151601
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入