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Artificial intelligence for computer...
~
Gonzalez-Calero, Pedro Antonio.
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Artificial intelligence for computer games
Record Type:
Electronic resources : Monograph/item
Title/Author:
Artificial intelligence for computer games/ edited by Pedro Antonio Gonzalez-Calero, Marco Antonio Gomez-Martin.{me_controlnum}
other author:
Gonzalez-Calero, Pedro Antonio.
Published:
New York, NY :Springer Science+Business Media, LLC, : 2011.,
Description:
xii, 200 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Artificial intelligence. -
Online resource:
http://dx.doi.org/10.1007/978-1-4419-8188-2
ISBN:
9781441981882 (electronic bk.)
Artificial intelligence for computer games
Artificial intelligence for computer games
[electronic resource] /edited by Pedro Antonio Gonzalez-Calero, Marco Antonio Gomez-Martin.{me_controlnum} - New York, NY :Springer Science+Business Media, LLC,2011. - xii, 200 p. :ill., digital ;24 cm.
ISBN: 9781441981882 (electronic bk.)Subjects--Topical Terms:
516317
Artificial intelligence.
LC Class. No.: Q335 / .A78 2011
Dewey Class. No.: 006.3
Artificial intelligence for computer games
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edited by Pedro Antonio Gonzalez-Calero, Marco Antonio Gomez-Martin.{me_controlnum}
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Springer Science+Business Media, LLC,
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Engineering.
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Computational Intelligence.
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Gonzalez-Calero, Pedro Antonio.
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Gomez-Martin, Marco Antonio.
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Engineering (Springer-11647)
based on 0 review(s)
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電子資源
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Items
1 records • Pages 1 •
1
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Attachments
W9137292
電子資源
11.線上閱覽_V
電子書
EB Q335 .A78 2011
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1 records • Pages 1 •
1
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