FindBook      Google Book      Amazon      博客來     
  • Distributed game development = harnessing global talent to create winning games /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Distributed game development/ Tim Fields.
    其他題名: harnessing global talent to create winning games /
    作者: Fields, Tim.{me_controlnum}
    出版者: Burlington, MA :Focal Press, : c2010.,
    面頁冊數: 1 online resource (xi, 228 p.) :ill.
    附註: Includes index.
    內容註: Distributed Game Development -- Introduction -- i. Overview -- ii. Who is this document for? -- Preamble on Distributed Development -- i. Why would you have distributed development? -- ii. Who we will meet in our case studies, and why we care about what they have to say. -- Chapter 1: Organizing Your Teams -- i. Types of Distributed Collaboration: How to Know what you need -- ii. How to pick external collaborators -- a. INTERVIEW: Fay Griffith -- Head of outsourcing and external development, Electronic Arts. On How to Select Partners -- iii. How to pick an external team -- iv. Insourcing -- v. Roles & Responsibilities -- a. INTERVIEW: Sergio Rosas -- Studio Head CGBot, Monterrey Mexico. On Tailoring Creation Teams for Different Clients -- vi. Subcontractors -- vii. Quality Assurance -- viii. Localization -- ix. Infrastructure -- x. The contract and other legal issues -- xi. Failure Study: When the Organization phase went wrong. -- Chapter 2: Getting off on the right foot -- i. Defining project parameters -- 1. Scheduling Goals, Techniques, Milestones -- ii. Make sure you have a shared vision. -- a. INTERVIEW: Bill Byrne -- Freelance Motion Graphics Editor. Setting project tone through visuals. -- iii. Kickoff Meetings -- iv. Scheduling Types & Tactics -- 1. SCRUM/AGILE vs. WATERFALL -- a. INTERVIEW: Everett Lee -- Producer, Sony Entertainment.?How to lead great teams through more agile planning. -- v. Failure Study: When the schedule is wrong. -- vi. Failure Study: When your vision is clouded. -- Chapter 3: Maintaining the organism -- i. Establishing & Maintaining Trust -- a. INTERVIEW: Kyle Clark -- VP Production, ReelFX. Delivering content to spec for motion pictures & television. -- ii. Progress Checkpoints -- iii. Milestones -- iv. How to deal with product goal or design changes -- a. INTERVIEW: Rhett Bennatt -- Project Manager, Aspyre Entertainment. Nimble projects for maximum profits. -- v. Cross Pollination -- vi. Finaling and product submission -- vii. Planning for your next date -- viii. Failure Study: Feature Creep and the carnival of design changes. -- Chapter 4: Site Visits -- i. Site visits -- ii. Who to send & why -- iii. When to go? -- a. INTERVIEW: Michael Wyman -- Founder, Big Splash Entertainment. Distributed development for Casual Games. -- iv. Representing your company and the project while on site. -- v. Communication -- vi. Language barriers -- vii. Dealing with distractions -- viii. Cultural Differences -- a. INTERVIEW: Frank Klier -- Senior Technical Director, Microsoft. Coordinating technical solutions across cultural boundaries. -- ix. Regional Conditions -- x. Helpful Tools for staying in touch with home base -- xi. Failure Study: What happens when communication between home base and the field goes awry. -- Chapter 5: Common Situations -- i. Hot Potato Projects -- a. INTERVIEW: Mark Greenshields -- President, Firebrand Games. Delivering quality products on time. -- ii. Crisis Management -- iii. The constantly moving target -- iv. Bug Counts / Defect management -- v. Localization -- vi. Central Content Teams -- vii. Central Tech Groups -- viii. Sense of Urgency -- a. INTERVIEW: Dave Hawkins -- Managing Director, Exient LTD. How to select projects for your development team. -- ix. Failure Case: When the bugs eat you. -- Conclusions: -- i. Wrapping it up -- ii. What the future holds -- iii. Where to get more information -- iv. Helpful templates.
    標題: Computer games - Programming. -
    電子資源: http://www.sciencedirect.com/science/book/9780240812717
    ISBN: 9780240812717
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
 
W9135161 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 F55 2010 一般使用(Normal) 在架 0
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入