語系
Magnenat-Thalmann, Nadia.
概要
| 作品: | 1 作品在 9 項出版品 1 種語言 | |
|---|---|---|
書目資訊
Advances in computer graphics = 39th Computer Graphics International Conference, CGI 2022, virtual event, September 12-16, 2022 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2022))
(書目-電子資源)
New advances in virtual humans = artificial intelligence environment /
by:
Ichalkaranje, Nikhil.; Jain, Lakhmi C.; Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Advances in computer graphics = 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2020 :)
(書目-電子資源)
Modeling and simulating bodies and garments
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Context aware human-robot and human-agent interaction
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(書目-電子資源)
Modelling the physiological human = 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); 3D Physiological Human Workshop ((2009 :)
(書目-語言資料,印刷品)
Advances in computer graphics = 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024 : proceedings.. Part II /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2024 :)
(書目-電子資源)
Mixed reality and gamification for culture heritage
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Ioannides, Marinos.; Papagiannakis, George.
(書目-電子資源)
Computer animation and social agents = 37th International Conference, CASA 2024, Wuhan, China, June 5-7, 2024 : revised selected papers.. Part II /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); International Conference on Computer Animation and Social Agents (2024 :)
(書目-電子資源)
3D multiscale physiological human
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Ratib, Osman.; Choi, Hon Fai.
(書目-電子資源)
Modelling and motion capture techniques for virtual environments = International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Thalmann, Daniel.; CAPTECH'98 ((1998 :)
(書目-語言資料,印刷品)
Advances in computer graphics = 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024 : proceedings.. Part I /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2024 :)
(書目-電子資源)
Advances in computer graphics = 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024 : proceedings.. Part III /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2024 :)
(書目-電子資源)
更多
較少的
主題
Appl.Mathematics/Computational Methods of Engineering.
Image Processing and Computer Vision.
Computer animation
Computer Vision.
Data Structures and Information Theory.
Theory of Computation.
Pattern Recognition.
Bioinformatics.
Computer and Information Systems Applications.
Computer simulation.
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Robotics.
Virtual reality.
User Interfaces and Human Computer Interaction.
Human physiology- Computer simulation.
Three-dimensional imaging.
Fashion design- Data processing.
Human Physiology.
Automated Pattern Recognition.
Coding and Information Theory.
Human-computer interaction.
Human locomotion- Computer simulation
Three-dimensional imaging in medicine- Congresses.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Clothing and dress- Physiological aspects
Human-robot interaction.
Mixed reality.
Artificial Intelligence.
Engineering.
Computer Science.
Simulation and Modeling.
Computer Appl. in Social and Behavioral Sciences.
Computer Systems Organization and Communication Networks.
Computer System Implementation.
Computer Communication Networks.
Artificial intelligence.
Computational Biology/Bioinformatics.
Human beings- Attitude and movement
Cultural property- Technological innovations.
Cultural Heritage.
Computer graphics
Computer Applications.