Languages
Magnenat-Thalmann, Nadia.
Overview
Works: | 1 works in 5 publications in 1 languages |
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Titles
Advances in computer graphics = 39th Computer Graphics International Conference, CGI 2022, virtual event, September 12-16, 2022 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2022))
(Electronic resources)
Context aware human-robot and human-agent interaction
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Mixed reality and gamification for culture heritage
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Ioannides, Marinos.; Papagiannakis, George.
(Electronic resources)
Modelling the physiological human = 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); 3D Physiological Human Workshop ((2009 :)
(Language materials, printed)
3D multiscale physiological human
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Ratib, Osman.; Choi, Hon Fai.
(Electronic resources)
Modelling and motion capture techniques for virtual environments = International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998 : proceedings /
by:
Thalmann, Daniel.; Magnenat-Thalmann, Nadia.; SpringerLink (Online service); CAPTECH'98 ((1998 :)
(Language materials, printed)
New advances in virtual humans = artificial intelligence environment /
by:
Ichalkaranje, Nikhil.; Jain, Lakhmi C.; Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Language materials, printed)
Advances in computer graphics = 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020 : proceedings /
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Computer Graphics International (2020 :)
(Electronic resources)
Modeling and simulating bodies and garments
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Language materials, printed)
Subjects
Appl.Mathematics/Computational Methods of Engineering.
Image Processing and Computer Vision.
Pattern Recognition.
Bioinformatics.
Computer simulation.
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Robotics.
Virtual reality.
User Interfaces and Human Computer Interaction.
Human physiology- Computer simulation.
Three-dimensional imaging.
Fashion design- Data processing.
Human Physiology.
Human-computer interaction.
Human locomotion- Computer simulation
Three-dimensional imaging in medicine- Congresses.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Clothing and dress- Physiological aspects
Human-robot interaction.
Mixed reality.
Artificial Intelligence.
Engineering.
Computer Science.
Simulation and Modeling.
Computer Appl. in Social and Behavioral Sciences.
Computer Systems Organization and Communication Networks.
Artificial intelligence.
Computational Biology/Bioinformatics.
Human beings- Attitude and movement
Cultural property- Technological innovations.
Cultural Heritage.
Computer graphics
Computer Applications.