語系
Gobel, Stefan.
概要
作品: | 1 作品在 4 項出版品 1 種語言 |
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書目資訊
Serious games = 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023 : proceedings /
by:
JCSG (Conference) (2023 :); Haahr, Mads.; Rojas-Salazar, Alberto.; Gobel, Stefan.; SpringerLink (Online service)
(書目-電子資源)
Technologies for interactive digital storytelling and entertainment : = second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004 : proceedings /
by:
Gobel, Stefan.; TIDSE 2004 ((2004 :)
(書目-語言資料,印刷品)
Technologies for interactive digital storytelling and entertainment = second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004 : proceedings /
by:
Gobel, Stefan.; SpringerLink (Online service); TIDSE 2004 ((2004 :)
(書目-語言資料,印刷品)
Serious games = first joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015 : proceedings /
by:
Gobel, Stefan.; SpringerLink (Online service)
(書目-電子資源)
E-learning and games for training, education, health and sports = 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012 : proceedings /
by:
Gobel, Stefan.; SpringerLink (Online service)
(書目-電子資源)
Games for training, education, health and sports = 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014 : proceedings /
by:
Gobel, Stefan.; Wiemeyer, Josef.; SpringerLink (Online service)
(書目-電子資源)
主題
Educational games
Computer games- Design
Literature and technology
Digital storytelling
Computer and Information Systems Applications.
Interactive multimedia- Congresses.
Storytelling- Technique
Computer-assisted instruction
Personal Computing.
Information Systems Applications (incl. Internet)
Computer Graphics.
Artificial Intelligence (incl. Robotics)
Video games- Design
User Interfaces and Human Computer Interaction.
Game theory
Multimedia Information Systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational technology
Computer Science.
Computers and Society.
Computers and Education.