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書目資訊
主題
Design - Human factors.
概要
作品:
18 作品在 7 項出版品 7 種語言
書目資訊
Acting with technology : = activity theory and interaction design /
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(書目-語言資料,印刷品)
Focus groups = supporting effective product development /
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Future Interaction Design
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(書目-語言資料,印刷品)
Designing public : = Perspektiven fur die Offentlichkeit : perspectives for the public /
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(書目-語言資料,印刷品)
Designs for the pluriverse : = radical interdependence, autonomy, and the making of worlds /
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Universal, intuitive, and permanent pictograms = a human-centered design process grounded in embodied cognition, semiotics, and visual perception /
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(書目-電子資源)
Applied human factors in medical device design
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(書目-電子資源)
Acting with technology = activity theory and interaction design /
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(書目-語言資料,印刷品)
Product experience
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(書目-語言資料,印刷品)
Future interaction design II
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(書目-語言資料,印刷品)
Focus groups : = supporting effective product development /
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(書目-語言資料,印刷品)
Human factors and ergonomics in consumer product design = uses and applications /
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(書目-電子資源)
Actionable gamification : = beyond points, badges, and leaderboards /
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(書目-語言資料,印刷品)
Rethinking aesthetics = the role of body in design /
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(書目-電子資源)
Design for Good = A New Era of Architecture for Everyone /
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Human factors and design
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Design innovations for contemporary interiors and civic art
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mhealth and human-centered design towards enhanced health, care, and well-being
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(書目-電子資源)
更多
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主題
User interfaces (Computer systems)
Design- Philosophy.
Architecture and society.
Picture-writing.
Medical informatics.
Communications Engineering, Networks.
Design- Social aspects.
Human-Machine Interfaces.
Wireless communication systems in medical care.
Computer and Information Systems Applications.
Architecture- Human factors.
Motivation (Psychology).
Environment.
Sustainable Architecture/Green Buildings.
Health Care.
Human engineering.
Computer software- Development.
User Interfaces and Human Computer Interaction.
Public spaces- Social aspects.
Product design.
User-centered system design.
Architectural design- Social aspects.
Interaction Design.
Belevingswaarden.
Space (Architecture)
Landscape/Regional and Urban Planning.
Design- Anthropological aspects.
Medical instruments and apparatus- Design and construction.
Biomedical engineering.
Human-computer interaction.
Design- Human factors.
Information Systems Applications (incl.Internet)
Consumers' preferences.
Gamification.
Design- Psychological aspects.
Electronic games- Design.
Environment, general.
Design- Environmental aspects.
Action theory.
Computer Science.
Brand choice- Psychological aspects.
Consumer behavior.
Producten.
Computers and Society.
Focus groups.
Risk Management.
Focused group interviewing.
Computers and Education.
Human body.
Media Design.
處理中
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