語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Realistic haptic modeling and render...
~
Chen, Hui.
FindBook
Google Book
Amazon
博客來
Realistic haptic modeling and rendering of touch-enabled virtual environments.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Realistic haptic modeling and rendering of touch-enabled virtual environments./
作者:
Chen, Hui.
面頁冊數:
185 p.
附註:
Adviser: Hanqiu Sun.
Contained By:
Dissertation Abstracts International67-11B.
標題:
Computer Science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3240993
ISBN:
9780542963858
Realistic haptic modeling and rendering of touch-enabled virtual environments.
Chen, Hui.
Realistic haptic modeling and rendering of touch-enabled virtual environments.
- 185 p.
Adviser: Hanqiu Sun.
Thesis (Ph.D.)--The Chinese University of Hong Kong (Hong Kong), 2006.
Virtual Reality (VR) applications strive to simulate real or imaginary scenes with which users can interact and perceive the effects of their actions in real time. Adding haptic information such as vibration, tactile array, force feedback simulation enhances the sense of presence in virtual environments. Realistic haptic modeling & rendering is the core component in feeling and manipulating virtual objects within the virtual environments. Haptics interfaces present new challenges in data processing analysis, physical modeling, interactive visualization and tangible simulations, especially in the situation where it is crucial for the operators to touch, grasp and manipulate rigid/soft objects in the virtual worlds.
ISBN: 9780542963858Subjects--Topical Terms:
626642
Computer Science.
Realistic haptic modeling and rendering of touch-enabled virtual environments.
LDR
:05494nam 2200301 a 45
001
947916
005
20110524
008
110524s2006 ||||||||||||||||| ||eng d
020
$a
9780542963858
035
$a
(UMI)AAI3240993
035
$a
AAI3240993
040
$a
UMI
$c
UMI
100
1
$a
Chen, Hui.
$3
1084303
245
1 0
$a
Realistic haptic modeling and rendering of touch-enabled virtual environments.
300
$a
185 p.
500
$a
Adviser: Hanqiu Sun.
500
$a
Source: Dissertation Abstracts International, Volume: 67-11, Section: B, page: 6498.
502
$a
Thesis (Ph.D.)--The Chinese University of Hong Kong (Hong Kong), 2006.
520
$a
Virtual Reality (VR) applications strive to simulate real or imaginary scenes with which users can interact and perceive the effects of their actions in real time. Adding haptic information such as vibration, tactile array, force feedback simulation enhances the sense of presence in virtual environments. Realistic haptic modeling & rendering is the core component in feeling and manipulating virtual objects within the virtual environments. Haptics interfaces present new challenges in data processing analysis, physical modeling, interactive visualization and tangible simulations, especially in the situation where it is crucial for the operators to touch, grasp and manipulate rigid/soft objects in the virtual worlds.
520
$a
This thesis dissertation is mainly devoted to investigate the realistic haptics techniques in touch-enabled virtual environments. It has three major parts: the body-based haptic interaction model to simulate the realistic, physical tool-object interactions based on Hertz's contact theory and applications; the realization of interactive haptic manipulation of deformable objects with volume/surface representations, and further development of constrained haptic deformations based on the metaballs; the integration of multi-resolution rendering framework with level-of-detail impostor representations of graphics and haptics objects, to support the optimal rendering performance during the interactive navigation of touch-enabled virtual environments.
520
$a
The body-based haptic interaction model is proposed and developed for simulating the contacted forces between the haptic tools and interacting object, based on Hertz's theory establishing the intrinsic stress distribution related to real material properties. In comparison with the common force evaluation models, the proposed body-based haptic interaction model involves the intrinsic contacts with different tool/object materials acquired from the real world for the realistic haptics simulation. For adding the haptic sensations with touch-enabled soft objects, the thesis first studies multiple force-reflecting deformable objects in volume sculpting, then soft object deformation of Loop subdivision surfaces, and further the soft object freeform deformation through mass-spring Bezier volume lattice. The constrained haptic deformations based on the metaballs are experimented to effectively control the interactive force distribution within the influence range, making the deformable simulation of objects easy to control and manipulate. Lastly, the unified multi-resolution rendering framework of touch-enabled virtual environments is proposed and developed, with level-of-detail imposter representations of both graphics and haptics perceptions. The hierarchical graphics/haptics imposter descriptions of hybrid models (e.g. surfaces/volumes) within the virtual environment are constructed in advance, to maximize the optimal performance of the rendering processes during the interactive haptic-scene navigation and explorations.
520
$a
In comparison with other methods assuming that multi-contacts between tool and object are point or line based contacts, our body-based haptic interaction model involves the intrinsic contacts with different tool/object materials acquired from the real world for the realistic haptic simulation. Our studies in interactive haptic deformations is to marry the merits of traditional deformable modeling techniques in computer graphics with force-enabled deformations guided by real-world physics laws, simulating the realistic tangible sensation of interactive haptic manipulation with user-specified constraints in touch-enabled virtual environments. The multi-resolution rendering framework developed in our system unifies the graphics/haptics rendering processes based on the construction of hierarchical imposter representations of surface and volumetric models, and the optimal haptic-scene performance at run time is employed to meet both the visual and haptic perceptual qualities. The proposed work is extensible to support users perceptually experience the virtual objects with different materials through the tangible interfaces in the augmented virtual worlds. In general, haptic perception and manipulation can be further constructed uniformly in the multi-resolution rendering framework. The future work includes investigating multiple force evaluation methods and haptic contact models and in addition integrating them into the unified haptic-scene framework, for the rich and dexterous experiences in large, touch-enable virtual environments.
590
$a
School code: 1307.
650
4
$a
Computer Science.
$3
626642
690
$a
0984
710
2
$a
The Chinese University of Hong Kong (Hong Kong).
$3
1017547
773
0
$t
Dissertation Abstracts International
$g
67-11B.
790
$a
1307
790
1 0
$a
Sun, Hanqiu,
$e
advisor
791
$a
Ph.D.
792
$a
2006
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3240993
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9115643
電子資源
11.線上閱覽_V
電子書
EB W9115643
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入