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  • Timing for animation
  • Record Type: Language materials, printed : Monograph/item
    Title/Author: Timing for animation/ Harald Whitaker and John Halas ; updated by Tim Sito.
    Author: Whitaker, Harold,
    other author: Halas, John.
    Published: Amsterdam ;Elsevier/Focal Press, : 2009.,
    Description: xv, 157 p. :ill. (some col.) ;25 cm.
    Notes: Includes index.
    [NT 15003449]: * denotes new material -- Foreword by John Lasseter -- * new preface -- Preface to 1981 edition -- What is good timing? -- The storyboard new illustration needed -- * Traditional hand drawn storyboards -- * Digital storyboarding in 2d -- * Digital storyboarding in 3d -- * The use of After-effects -- The Responsibility of the director (rewrite) -- The basic unit of time in animation (new illustration) -- * Timing for hand-drawn film -- * Timing for overseas production -- * Timing for digital production -- * Motion or Performance Capture -- Animation and properties of matter -- Movement and Caricature (new illustration) -- Cause and effect -- Newton's laws of motion -- Object's thrown through the air -- Timing of inanimate objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings (some additional rewrite to take Digital into account - new illustration needed) -- Timing a slow action -- Tiiming fast action new illustration needed -- getting into and out of holds * (some rewrite - new illustration) -- Single frames or double frames? -- How long to hold? -- Anticipation -- Follow through -- Overlapping action new illustration needed -- Timing an oscillating movement -- Timing to suggest weight and force new illustration needed -- Timing to suggest force: repeat action -- Character reaction and takes -- Timing to give feeling of size new illustration needed (*New Japanese Anime examples) -- The effects of friction, air resistance and wind -- Timing cycles -- * Scenes with multiple characters -- * A word about Massive -- Effects animation: -- * 2D Hand drawn effects: flames and smoke -- Water -- Rain -- Snow -- Explosions -- * 3D Digital Effects -- repeat movements of inanimate objects (new illustration) -- Timing a walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animals' movements -- Bird flight -- * Speed lines, and motion blur new illustration needed -- * Snap Principle: Accentuating movement, (* some rewriting, new illustration) -- Strobing fast run cycles (new illustration) -- Characterisation (new illustration) -- The use of timing to suggest mood (new illustration) -- Synchronising animation to speech , (* some rewriting, new illustration) -- Lip-sync -- Timing and music -- * Camera movements: Traditional -- * Camera Movements: Digital -- * Edting for different animated media -- * Feature films -- * Televison -- * Downloads and short form media games -- * Conclusions: Traditional skills and Future technological development. -- (Drop the Peter Foldes material. It looks thrown in and really dates the book.) -- * Index.
    Subject: Animation (Cinematography) -
    Online resource: http://www.sciencedirect.com/science/book/9780240521602An electronic book accessible through the World Wide Web; click for information
    ISBN: 0240521609
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