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The Foley grail = the art of perform...
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The Foley grail = the art of performing sound for film, games, and animation /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The Foley grail/ Vanessa Theme Ament.
Reminder of title:
the art of performing sound for film, games, and animation /
Author:
Ament, Vanessa Theme.
Published:
Oxford :Focal, : 2009.,
Description:
1 online resource.
Notes:
Includes index.
[NT 15003449]:
Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently or Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts.
Subject:
Animation (Cinematography) -
Online resource:
http://www.sciencedirect.com/science/book/9780240811253An electronic book accessible through the World Wide Web; click for information
ISBN:
0240811259
The Foley grail = the art of performing sound for film, games, and animation /
Ament, Vanessa Theme.
The Foley grail
the art of performing sound for film, games, and animation /[electronic resource] :Vanessa Theme Ament. - Oxford :Focal,2009. - 1 online resource.
Includes index.
Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently or Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts.
Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 0240811259
Source: 157520:157686Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
539827
Animation (Cinematography)
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: TK7881.4 / .A446 2009
Dewey Class. No.: 791.43024
The Foley grail = the art of performing sound for film, games, and animation /
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the art of performing sound for film, games, and animation /
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Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently or Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts.
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W9085483
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