Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
3D game environments = create profes...
~
ScienceDirect (Online service)
Linked to FindBook
Google Book
Amazon
博客來
3D game environments = create professional 3D game worlds /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
3D game environments/ Luke Ahearn.
Reminder of title:
create professional 3D game worlds /
Author:
Ahearn, Luke.
Published:
Amsterdam ;Focal Press/Elsevier, : c2008.,
Description:
xxiii, 374 p. :ill. (chiefly col.) ;24 cm. +1 DVD-ROM (4 3/4 in.)
Notes:
Includes index.
[NT 15003449]:
THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
[NT 15003449]:
Ch. 1. Orientation to Game World Optimizations -- Ch. 2. 3D Concepts -- Ch. 3. Shaders and Materials -- Ch. 4. Planning the Low Polygon Urban Environment -- Ch. 5. Modeling the Large Urban Environment -- Ch. 6. Texturing the Large Urban Environment -- Ch. 7. Introduction to Natural Environments -- Ch. 8. Terrain -- Ch. 9. Filling the World - Trees, Plants, Rocks, Water, and Sky -- Ch. 10. Modeling and Texturing the Jungle Base -- Ch. 11. Focus on the Futuristic Interior - Normal Maps and Multipass Shaders.
Subject:
Computer games - Programming. -
Online resource:
http://www.sciencedirect.com/science/book/9780240808956An electronic book accessible through the World Wide Web; click for information
Online resource:
http://www.loc.gov/catdir/toc/fy0804/2008001735.html
ISBN:
0240808959
3D game environments = create professional 3D game worlds /
Ahearn, Luke.
3D game environments
create professional 3D game worlds /[electronic resource] :Luke Ahearn. - Amsterdam ;Focal Press/Elsevier,c2008. - xxiii, 374 p. :ill. (chiefly col.) ;24 cm. +1 DVD-ROM (4 3/4 in.)
Includes index.
THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 0240808959
Source: 135562:135697Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
553052
Computer games
--Programming.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.76.C672 / A42143 2008
Dewey Class. No.: 794.8/1526
3D game environments = create professional 3D game worlds /
LDR
:03997cam 2200337 a 45
001
892704
003
OCoLC
005
20101126
006
m d
007
cr cn|||||||||
008
101126s2008 ne a o 001 0 eng d
020
$a
0240808959
020
$a
9780240808956
035
$a
(OCoLC)499049887
035
$a
ocn499049887
037
$a
135562:135697
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
049
$a
TEFA
050
1 4
$a
QA76.76.C672
$b
A42143 2008
082
0 4
$a
794.8/1526
$2
22
100
1
$a
Ahearn, Luke.
$3
1067732
245
1 0
$a
3D game environments
$h
[electronic resource] :
$b
create professional 3D game worlds /
$c
Luke Ahearn.
260
$a
Amsterdam ;
$a
Boston :
$c
c2008.
$b
Focal Press/Elsevier,
300
$a
xxiii, 374 p. :
$b
ill. (chiefly col.) ;
$c
24 cm. +
$e
1 DVD-ROM (4 3/4 in.)
500
$a
Includes index.
505
0
$a
THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
505
0
$a
Ch. 1. Orientation to Game World Optimizations -- Ch. 2. 3D Concepts -- Ch. 3. Shaders and Materials -- Ch. 4. Planning the Low Polygon Urban Environment -- Ch. 5. Modeling the Large Urban Environment -- Ch. 6. Texturing the Large Urban Environment -- Ch. 7. Introduction to Natural Environments -- Ch. 8. Terrain -- Ch. 9. Filling the World - Trees, Plants, Rocks, Water, and Sky -- Ch. 10. Modeling and Texturing the Jungle Base -- Ch. 11. Focus on the Futuristic Interior - Normal Maps and Multipass Shaders.
520
$a
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
520
1
$a
"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET.
533
$a
Electronic reproduction.
$b
Amsterdam :
$c
Elsevier Science & Technology,
$d
2010.
$n
Mode of access: World Wide Web.
$n
System requirements: Web browser.
$n
Title from title screen (viewed on Jan. 14, 2010).
$n
Access may be restricted to users at subscribing institutions.
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Computer graphics.
$3
517127
650
0
$a
Three-dimensional display systems.
$3
570207
655
7
$a
Electronic books.
$2
lcsh
$3
542853
710
2
$a
ScienceDirect (Online service)
$3
848416
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240808956
$z
An electronic book accessible through the World Wide Web; click for information
856
4 1
$3
Table of contents
$u
http://www.loc.gov/catdir/toc/fy0804/2008001735.html
994
$a
C0
$b
TEF
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9084785
電子資源
11.線上閱覽_V
電子書
EB W9084785
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login