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  • 3D game engine design = a practical approach to real-time computer graphics /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    正題名/作者: 3D game engine design/ David H. Eberly.
    其他題名: a practical approach to real-time computer graphics /
    作者: Eberly, David H.
    出版者: Amsterdam ;Elsevier Morgan Kaufmann, : c2007.,
    面頁冊數: xxii, 1018 p. :ill. (some col.) ;25 cm. +1 CD-ROM (4 3/4 in.)
    附註: CD-ROM contains project files for Microsoft Visual Studio (6.0, 7.0, 7.1, 8.0), project files for Apple's Xcode 2.3, and makefiles for Linux.--P. [4] of cover.
    內容註: Preface; 1 Introduction; 2 The Graphics System; 3 Renderers; 4 Special Effects Using Shaders; 5 Scene Graphs; 6 Scene Graph Compilers; 7 Memory Management; 8 Controller-Based Animation; 9 Spatial Sorting; 10 Level of Detail; 11 Terrain; 12 Collision Detection; 13 Physics; 14 Object-Oriented Infrastructure; 15 Mathematical Topics; Bibliography; Index.
    標題: Computer games - Programming. -
    電子資源: http://www.sciencedirect.com/science/book/9780122290633An electronic book accessible through the World Wide Web; click for information
    ISBN: 0122290631
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