紀錄類型: |
書目-語言資料,印刷品
: Monograph/item
|
正題名/作者: |
3D game engine design/ David H. Eberly. |
其他題名: |
a practical approach to real-time computer graphics / |
作者: |
Eberly, David H. |
出版者: |
Amsterdam ;Elsevier Morgan Kaufmann, : c2007., |
面頁冊數: |
xxii, 1018 p. :ill. (some col.) ;25 cm. +1 CD-ROM (4 3/4 in.) |
附註: |
CD-ROM contains project files for Microsoft Visual Studio (6.0, 7.0, 7.1, 8.0), project files for Apple's Xcode 2.3, and makefiles for Linux.--P. [4] of cover. |
內容註: |
Preface; 1 Introduction; 2 The Graphics System; 3 Renderers; 4 Special Effects Using Shaders; 5 Scene Graphs; 6 Scene Graph Compilers; 7 Memory Management; 8 Controller-Based Animation; 9 Spatial Sorting; 10 Level of Detail; 11 Terrain; 12 Collision Detection; 13 Physics; 14 Object-Oriented Infrastructure; 15 Mathematical Topics; Bibliography; Index. |
標題: |
Computer games - Programming. - |
電子資源: |
http://www.sciencedirect.com/science/book/9780122290633An electronic book accessible through the World Wide Web; click for information |
ISBN: |
0122290631 |