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Development of an immersive game-bas...
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Iowa State University.
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Development of an immersive game-based virtual reality training program to teach fire safety skills to children.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Development of an immersive game-based virtual reality training program to teach fire safety skills to children./
Author:
Ericson, Emily R.
Description:
72 p.
Notes:
Adviser: Shana Smith.
Contained By:
Masters Abstracts International45-05.
Subject:
Education, Health. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoeng/servlet/advanced?query=1443074
Development of an immersive game-based virtual reality training program to teach fire safety skills to children.
Ericson, Emily R.
Development of an immersive game-based virtual reality training program to teach fire safety skills to children.
- 72 p.
Adviser: Shana Smith.
Thesis (M.S.)--Iowa State University, 2007.
Injuries from residential fires are often overlooked as a dangerous safety concern for children. While lectures and classroom learning techniques can be effective in mitigating this risk, studies have shown that kids retain information better if they are allowed to practice escape techniques. Virtual Reality (VR) has been used both to simulate situations that are too dangerous to practice in real life and as a tool to help children learn. This thesis presents the two stage development of the Fire Safety Project, a game-based VR training environment to increase children's understanding of fire safety. In the first iteration students help firefighters to identify home fire hazards and then practice escaping from a simulated fire in a virtual environment. Surveys administered show that participants felt that they had learned something during training. Many young participants also wanted to have active control over the virtual environment. In response, the second iteration is more game-based and allows children to explore the environment independently and "zap" fire hazards with the help of a tracked 6DOF wand. A user study was carried out and results indicate that students enjoyed the program; however there were no concrete learning gains from the use of the VR simulation.Subjects--Topical Terms:
1017668
Education, Health.
Development of an immersive game-based virtual reality training program to teach fire safety skills to children.
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Adviser: Shana Smith.
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Source: Masters Abstracts International, Volume: 45-05, page: 2177.
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Thesis (M.S.)--Iowa State University, 2007.
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Injuries from residential fires are often overlooked as a dangerous safety concern for children. While lectures and classroom learning techniques can be effective in mitigating this risk, studies have shown that kids retain information better if they are allowed to practice escape techniques. Virtual Reality (VR) has been used both to simulate situations that are too dangerous to practice in real life and as a tool to help children learn. This thesis presents the two stage development of the Fire Safety Project, a game-based VR training environment to increase children's understanding of fire safety. In the first iteration students help firefighters to identify home fire hazards and then practice escaping from a simulated fire in a virtual environment. Surveys administered show that participants felt that they had learned something during training. Many young participants also wanted to have active control over the virtual environment. In response, the second iteration is more game-based and allows children to explore the environment independently and "zap" fire hazards with the help of a tracked 6DOF wand. A user study was carried out and results indicate that students enjoyed the program; however there were no concrete learning gains from the use of the VR simulation.
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http://pqdd.sinica.edu.tw/twdaoeng/servlet/advanced?query=1443074
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W9073901
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