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3D game engine architecture = engine...
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3D game engine architecture = engineering real-time applications with Wild Magic /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
3D game engine architecture/ David H. Eberly.
其他題名:
engineering real-time applications with Wild Magic /
作者:
Eberly, David H.
出版者:
Amsterdam ;Morgan Kaufman Publishers, : c2005.,
面頁冊數:
xv, 736 p. :ill. (some col.) ;25 cm. +1 CD-ROM (4 3/4 in.)
叢書名:
Morgan Kaufmann series in interactive 3D technology
標題:
Computer games - Programming. -
電子資源:
http://www.netLibrary.com/urlapi.asp?action=summary&v=1&bookid=123442An electronic book accessible through the World Wide Web; click for information
ISBN:
1417577371 (electronic bk.)
3D game engine architecture = engineering real-time applications with Wild Magic /
Eberly, David H.
3D game engine architecture
engineering real-time applications with Wild Magic /[electronic resource] :David H. Eberly. - Amsterdam ;Morgan Kaufman Publishers,c2005. - xv, 736 p. :ill. (some col.) ;25 cm. +1 CD-ROM (4 3/4 in.) - Morgan Kaufmann series in interactive 3D technology.
Includes bibliographical references and index.
Electronic reproduction.
Boulder, Colo. :
NetLibrary,
2005.
Available via World Wide Web.
ISBN: 1417577371 (electronic bk.)Subjects--Topical Terms:
553052
Computer games
--Programming.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.76.C672 / E15 2005eb
Dewey Class. No.: 794.8/1526
3D game engine architecture = engineering real-time applications with Wild Magic /
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