Universal access in human-computer i...
International Conference on Universal Access in Human-Computer Interaction (2025 :)

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  • Universal access in human-computer interaction = 19th International Conference, UAHCI 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part II /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Universal access in human-computer interaction/ edited by Margherita Antona, Constantine Stephanidis.
    Reminder of title: 19th International Conference, UAHCI 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.
    remainder title: UAHCI 2025
    other author: Antona, Margherita.
    corporate name: International Conference on Universal Access in Human-Computer Interaction
    Published: Cham :Springer Nature Switzerland : : 2025.,
    Description: xxv, 291 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Inclusive Virtual and Augmented Reality Assessing the Usability of Kinect Sensor Gestures in Parkinson's Disease: A Comparative Study of Standing and Seated Interactions -- Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software -- A Proposal to Development a Digital Twin System Using VR to Support Dobot Training -- Immersive Virtual and Augmented Reality in Inclusive Sports Lectures -- Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism -- Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation -- Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities -- Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality -- Designing Inclusion and Inclusive Education with Virtual Reality - Perspectives from German-Speaking Countries -- Inclusive Learning and Playing Enhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience -- Implementing Cutting Edge Technologies To Train Teacher Toward Maximizing The Inclusion of Underrepresented Middle School Students In STEM Academic Majors and Careers -- Empowering Adults with Intellectual Disabilities (ID) through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment -- Extending and Designing an Inclusive Chess App for Users with Cognitive and Visual Impairments: A Participatory Design Approach -- The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities -- Media Education for Students with Learning Difficulties - A Self-Assessment Study -- Designing Retention Tools Involving Role Models For Inclusive Computing Education -- Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway -- Evaluating the Efficacy of Immersive Virtual Learning Programme on Verbal and Nonverbal Interactions in Children with Attention Deficit Hyperactivity Disorder -- Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game -- Towards a Conversational Tool for Discussing and Reflecting with Children on their Gendered Associations about Technology -- Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy.
    Contained By: Springer Nature eBook
    Subject: Human-computer interaction - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-93851-1
    ISBN: 9783031938511
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