Virtual, augmented and mixed reality...
VAMR (Conference) (2025 :)

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  • Virtual, augmented and mixed reality = 17th International Conference, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part III /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Virtual, augmented and mixed reality/ edited by Jessie Y. C. Chen, Gino Fragomeni.
    Reminder of title: 17th International Conference, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.
    remainder title: VAMR 2025
    other author: Chen, Jessie Y. C.
    corporate name: VAMR (Conference)
    Published: Cham :Springer Nature Switzerland : : 2025.,
    Description: xxi, 379 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: VR Games -- The Impact of Wind Experience on VR Game Immersion. -- Mathematical Models with War Games: Symbolism and Numerology in Game. -- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle. -- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects. -- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe. -- Virtual Environments for Learning, Training and Professional Development -- Exploring How Augmented Reality Display Features Affect Training System Performance. -- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work. -- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine. -- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning. -- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio. -- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning. -- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience. -- Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries. -- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building . -- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis. -- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars. -- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching. -- Multimodal Interaction in Virtual Environments -- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method. -- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality. -- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part. -- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage. -- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.
    Contained By: Springer Nature eBook
    Subject: Virtual reality - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-93715-6
    ISBN: 9783031937156
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