Virtual, augmented and mixed reality...
VAMR (Conference) (2025 :)

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  • Virtual, augmented and mixed reality = 17th International Conference, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part II /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Virtual, augmented and mixed reality/ edited by Jessie Y. C. Chen, Gino Fragomeni.
    Reminder of title: 17th International Conference, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.
    remainder title: VAMR 2025
    other author: Chen, Jessie Y. C.
    corporate name: VAMR (Conference)
    Published: Cham :Springer Nature Switzerland : : 2025.,
    Description: xx, 301 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: VR, Culture, Art and Entertainment. -- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration. -- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece. -- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains". -- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction. -- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students. -- Bridging the Gap Between Broadcast TV and Virtual Reality. -- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System. -- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience. -- Social Interaction and Wellbeing in Virtual Environments. -- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims. -- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents. -- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions. -- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception. -- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders. -- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example. -- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies. -- AliceBot: Designing AI-Driven Applications for Mental Health Management. -- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.
    Contained By: Springer Nature eBook
    Subject: Virtual reality - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-93712-5
    ISBN: 9783031937125
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